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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: Reactor_Final - Feedback
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Default Re: Reactor_Final - Feedback - 17-10-2006

Hi there

I was thinking of using Reactor_final when I update my server, do I need to use this file ? if so where does it go?

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Re: Reactor_Final - Feedback
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TomTom
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Thumbs up Re: Reactor_Final - Feedback - 17-10-2006

Adder:
We would appreciate any offer for more testers if that is what you are offering. The files that Crapshoot made are really for testers since their paths are relative to \fritzbot\bots. Offhand, If you want to use them on a sv_pure 1 server you would need to re-package them relative to \fritzbot (note that these are just nav and aiscript files, the other files are in the main patch that mal et bindlestiff posted).


CrapShoot: Testing on your spawn pathing changes so far are fine. I actively tested 9-10-1 and 10-9-1 teams with extra soldiers on campaigns of 4 and 9 cycles. No errors No bots stuck for more than 3-4 seconds (my impression is that this map will be ok from 7-10 bots per team) and no "killed himself"s.
This is all the time I have for active testing until late in the week I guess, so If somebody else would like to give it a few passes that would be great.


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