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General Bot Coding See what a pain it is to get those little mechs shooting around

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Re: Parabot Reloaded
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Whistler
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Default Re: Parabot Reloaded - 15-12-2005

I'm having errors in the checkvec.h file...
PHP Code:
g++.exe -c bot/bot.cpp -o bot/bot.-I"utils"  -I"/hl/hlsdk/multiplayer/common"  -I"/hl/hlsdk/multiplayer/dlls"  -I"/hl/hlsdk/multiplayer/engine"  -I"/hl/hlsdk/multiplayer/pm_shared"  -I"/hl/metamod-1.17/metamod" -w

In file included from bot
/pb_mapgraph.h:9,
                 
from bot/parabot.h:5,
                 
from bot/bot.cpp:10:
utils/checkvec.h:19errorexpected `)' before "n"

utils/checkvec.h:23: error: expected 
`)' before "i"

utils/checkvec.h:27: error: ISO C++ forbids declaration of `reference' 
with no type
utils
/checkvec.h:27errorexpected `;' before "operator"
utils/checkvec.h:34: error: expected 
`;' before "const_reference"
utils/checkvec.h:34: error: ISO C++ forbids declaration of `const_reference' 
with no type
utils
/checkvec.h:34errorexpected `;' before "operator"
utils/checkvec.h:40: error: expected 
`;' before '}' token

mingw32-make.exe: *** [bot/bot.o] Error 1

Execution terminated 

Last edited by Whistler; 15-12-2005 at 14:36..
  
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Re: Parabot Reloaded
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Pierre-Marie Baty
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Default Re: Parabot Reloaded - 15-12-2005

What code does this refer to? Try compiling with a Microsoft compiler.



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Re: Parabot Reloaded
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Killaruna
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Default Re: Parabot Reloaded - 16-12-2005

If all project settings are correct (you probably have to change the include directories etc.) the code compiles under MSVC 6.0 and with very minor changes under (the free) MSVC 8.0. I never tried using GCC or any other compilers for that matter, but if you are not using GCC4 it should not be too hard to adjust the code.

Regarding the fixed offsets on CBaseEntities pointers, that is indeed mod-specific and probably invalid for current HL-versions. However, I only used this techinque in cases I did not know any other way to obtain the information. You can probably skip it for mods you don't want to support and maybe there are other methods that I don't know about for the rest...
  
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Re: Parabot Reloaded
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Killaruna
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Default Re: Parabot Reloaded - 16-12-2005

Whistler: Some compilers don't pass typedefs on to subclasses if templates are involved, that seems to be the cause for your problems with checkvec. Try "typename vector<T>::size_type" instead of "size_type" and similar for the other errors.
  
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Re: Parabot Reloaded
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Whistler
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Default Re: Parabot Reloaded - 17-12-2005

well I just changed to an older gcc version and installed STLPort (which is a better implemention of STL than both GNU libstdc++ and Microsoft one, and is also free software) and it now works

so here's a quick port to Metamod

edit: I removed the 0.8 version. 0.91 version is below (thanks to USAZombie)
Attached Files
File Type: zip parabot_mm.zip (325.2 KB, 26303 views)

Last edited by Whistler; 27-12-2005 at 02:49..
  
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Re: Parabot Reloaded
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USAZombie
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Default Re: Parabot Reloaded - 19-12-2005

Here is the 0.91 version.
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File Type: zip parabot091.zip (265.6 KB, 39345 views)
  
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Re: Parabot Reloaded
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Tiggr
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Default Re: Parabot Reloaded - 20-12-2005

It works!

Thank you very much!

Bye
Tiggr
  
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Re: Parabot Reloaded
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Tiggr
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Default Re: Parabot Reloaded - 20-12-2005

And there is a minor problem, using MM, HL-Server crashes on map change! :-(

Bye
Tiggr
  
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Re: Parabot Reloaded
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USAZombie
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Default Re: Parabot Reloaded - 21-12-2005

Trying to run metamod version and I get badf load.

Metamod log says the file was found but could not be opened.
  
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Re: Parabot Reloaded
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Zacker
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Default Re: Parabot Reloaded - 23-12-2005

Wow great news! Parabot was a truely amazing bot which I really had a LOT of fun with. Until I got Parabot I did not really play HLDM or DMC, but with this great bot the game did not matter - it was simply pure fun.

It is incredible to see this go opensource. I hope that some of you other skilled bot coders will take this up and continue the Parabot spirit.


Michael 'Zacker' Schmidt
Level Designer | IO Interactive
Former Game Director | Sands of War
  
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