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Re: any challenging bots?
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MarD
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Default Re: any challenging bots? - 31-07-2005

Heyyo,

Huh? can't break vents?? err... that's hella odd cause I've never seen a PODbot have a hard time breaking anything.. usually the opposite where they try n' break things that aren't breakable.

Now, can you post what your liblist.gam file says in the forums for us please? also for your metamod your plugins.ini file. Since you know how to edit your plugins.ini file you already know you open it with notepad, so yeah, let's see what's going on there.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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Re: any challenging bots?
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shadee
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Default Re: any challenging bots? - 31-07-2005

k let me explain again
1. bots aim on floor and only SOMETIMES kill me mostly i can run at them with my knife and they will just run around staring at the ground
2. doesnt shoot at me EVER if im on something for example rafters on de_nuke and trains on de_train
3. if the vents arent broken they will just sit there till i break it i can even stare at them and they wont shoot me
4. doesnt plant / defuse(fixed this problem because i had wrong waypoints using 1.5 waypoints on 1.6 lol)

if theres more ill edit later kinda tired

heres liblist

game "Counter-Strike"

url_info "www.counter-strike.net"

url_dl ""

version "1.6"

size "184000000"

svonly "0"

secure "1"

type "multiplayer_only"

cldll "1"

hlversion "1111"

nomodels "1"

nohimodel "1"

mpentity "info_player_start"

gamedll "addons\metamod\dlls\metamod.dll"

gamedll_linux "addons/metamod/dlls/metamod_i386.so"

trainmap "tr_1"


heres my plugin.ini

win32 addons/podbot/podbot_mm.dll
win32 addons/botaim_plugin/release/botaim_mm.dll
linux addons\podbot\podbot_mm_i386.so
linux addons\botaim_plugin\release\botaim_mm_i386.so


  
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Re: any challenging bots?
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MarD
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Default Re: any challenging bots? - 31-07-2005

Heyyo,

To my knowledge, doesn't the latest version of PODbot mm come with botaim2.3 built in?? Yeah, it is..

http://forums.bots-united.com/showth...ghlight=botaim

anywho, just remove botaim cause PODbot mm comes with that built in man.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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Re: any challenging bots?
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shadee
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Default Re: any challenging bots? - 31-07-2005

k ill try it ty
  
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Re: any challenging bots?
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The Storm
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Default Re: any challenging bots? - 31-07-2005

Yes I'm too sure that the problem is from botaim. Because when I test it with E[POD]bot they too can't defuse the bomb because they look in the sky when try to defuse the bomb. So when you remove botaim from the metamod plugins all will be OK.
  
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Re: any challenging bots?
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shadee
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Default Re: any challenging bots? - 31-07-2005

fixed the aim problem still not hard but at least they dont look stupid :]
  
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Re: any challenging bots?
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shadee
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Default Re: any challenging bots? - 31-07-2005

btw is there anyway i can kill just 1 side of a team say im on T and i want all my teammates to die
  
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Re: any challenging bots?
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MarD
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Default Re: any challenging bots? - 31-07-2005

Heyyo,

You could just do...

mp_autobalance 0

and add a lot of bots to the enemy team.

[EDIT]
Yeah, the bots for the moment seem to have a harder time killing at longer ranges.. hopefully we can see some improvements in that area. Storm's been working on this for E[POD]bot, and I hope after more tweaking n' testing it'll be a much damn harder bot even long range.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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Last edited by MarD; 31-07-2005 at 11:36..
  
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Re: any challenging bots?
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shadee
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Default Re: any challenging bots? - 31-07-2005

hmm cuda sworn podbot 2.5 had a kill CT or kill T's part in the "=" menu
  
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Re: any challenging bots?
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MarD
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Default Re: any challenging bots? - 31-07-2005

Heyyo,

You have to remember their names and then kill them off 1 by 1 I think. If you just wanna go against a lot of bots then just use what I typed above.


Later-a-much, and LONG LIVE THE D!,
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