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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Re: Now ya see it ... now ya don't !
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Pierre-Marie Baty
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Default Re: Now ya see it ... now ya don't ! - 14-09-2004

how?



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Re: Now ya see it ... now ya don't !
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Zacker
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Default Re: Now ya see it ... now ya don't ! - 18-09-2004

Quote:
Originally Posted by >BKA< T Wrecks
Was that the reason why the pyramid disappeared from sight sometimes, or did this have to do with another problem?
Yep.
  
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Re: Now ya see it ... now ya don't !
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>BKA< T Wrecks
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Default Re: Now ya see it ... now ya don't ! - 19-09-2004

Ah... someone didn't ignore me. Thx!



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Re: Now ya see it ... now ya don't !
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the Carpenter
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Default Re: Now ya see it ... now ya don't ! - 19-09-2004

Quote:
Originally Posted by Pierre-Marie Baty
how?
1st, I copied all of the terrain in the way of the model origin.
Then I used the clip tool to cut a path to the tree.
I pasted the terrain in again, clipping it the opposite way, so it would fill in the top, where the terrain was missing.
Lastly, I turned the top half of the melded triangles into one func_wall.
Ta-da !
Now ya still see it !


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I sawed.
I conquered.

  
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Re: Now ya see it ... now ya don't !
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sfx1999
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Default Re: Now ya see it ... now ya don't ! - 19-09-2004

Did you use the func_wall because of my suggestion?


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Re: Now ya see it ... now ya don't !
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the Carpenter
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Default Re: Now ya see it ... now ya don't ! - 20-09-2004

I did it just before I read that, actually.
Then, of course, I was all worried about it looking like crap !
lolz !!!
It looks normal though, thank goodness.
Cheers again !


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I conquered.

  
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