More progress made every day.....
One of the things I didn't like about the last version, was that if the bot realized it was low on health or ammo, it would call out for more, but it would never be smart enough to go up to a LT or MEDIC to get those supplies.
I've seen this on pub servers with humans too - some n00b screaming he needs ammo, and your behind him chasing him desperatly trying to give him some, and he just keeps running away!
Well, Fritz isn't a n00b anymore (at least on high skills)!
He "sees" your class now, and if your someone he needs supplies from, he MAY decide to go up to you and bugger you for some!
Hes pretty smart about it too - he'll look around the area while you resupply him, to make sure no enemies are sneaking up on the both of you. One of the greatest n00b mistakes humans often make, is that while your resupplying them, they blankly stare at you and don't notice the enemy sneaking up to kill you both! >
The last version of Fritz was weak in that sense too - it was easy to catch two bots resupplying each other and kill them both because they would both be so focused on what they were doing.
Not anymore.
Heres the skill layout:
Low skill: your average n00b. Screams for everything, isn't bright enough to get it!
You'll have to chase him down to resupply him.
Medium skill: smarter. Knows your class and will get ammo from you. Not very aware of whats going on around it while getting supplies tho.
Hard Skill: Very aware, very smart about getting supplies and following your ass around.
On a general note - a lot of the skill based differences aren't really in effect yet. Theres a good reason for this - for one, I think its easier to make a really smart bot at first, then dumb it down for the different skills. Two, since Fritz is still new, and people still don't know what its capable of yet, it'd be annoying for someone to play with only a skill 1 Fritz bot, then assume the bot sucks, instead of trying all skill levels before judging. So for now, Fritz will play at its best for the most part (there are differences in the skills, don't worry tho!).
Next version (after the one thats due this Sept 15), I'm going to work on creating "characters". For example: bots with a low sense of teamwork may not give ammo/health as much as a bot with high teamwork, some bots may be cowards, others Rambos, etc, etc.