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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Re: Ahhhh! Stupid WORLDCRAFT!!!
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SoUlFaThEr
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Default Re: Ahhhh! Stupid WORLDCRAFT!!! - 25-05-2004

advice on vertex manipulation:

do manip on one block tilly er done.....the do a "check for problems". if you dont get a "invalid structure" message........then yer good to go. do the nest block manips.

also....if you make complicated things.....with slants in 2 directions and other stuff.......and have each vertex on the grid........and then ROTATE this thing to anything but 0,90,180,270.then you may end up with errors too even tho it was done right....in this case....dont rotate the object.

repeat the process.

coplaner plane is having 2 vertex on the same line........just simply pull one of those vertex's onto the other on in its corner.......and say YES to the popup asking you to merge vertexs.........


  
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Re: Ahhhh! Stupid WORLDCRAFT!!!
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sPlOrYgOn
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Default Re: Ahhhh! Stupid WORLDCRAFT!!! - 25-05-2004

looks like everyone missed what I said
go back to my last post in this thread and highlight the whole thing
  
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Re: Ahhhh! Stupid WORLDCRAFT!!!
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Penguin
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Default Re: Ahhhh! Stupid WORLDCRAFT!!! - 25-05-2004

Thanks soulfather, Ill try that
  
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Re: Ahhhh! Stupid WORLDCRAFT!!!
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Penguin
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Default Re: Ahhhh! Stupid WORLDCRAFT!!! - 25-05-2004

Uh, say, Soul, how (where) do you check these manipulations?
  
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Re: Ahhhh! Stupid WORLDCRAFT!!!
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Pierre-Marie Baty
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Default Re: Ahhhh! Stupid WORLDCRAFT!!! - 25-05-2004

Quote:
Originally Posted by sPlOrYgOn
looks like everyone missed what I said
go back to my last post in this thread and highlight the whole thing
...and to what extent is saying "yes it hates you a lot" a productive post ? I don't understand.
*edit* Got it. Dude, what's the point ? White text on white background, you wanted nobody to see it or what ? ???



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Last edited by Pierre-Marie Baty; 25-05-2004 at 04:34..
  
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Re: Ahhhh! Stupid WORLDCRAFT!!!
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sPlOrYgOn
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Default Re: Ahhhh! Stupid WORLDCRAFT!!! - 25-05-2004

I was just playing around with him
first I put *highlight* in white so that some people would some what see it then try to high light it to see the rest

[edit]
it's not white on white tho
it's white on F1F1F1
then
F1F1F1 on F1F1F1

and you posted the same info that I posted
[/edit]

Last edited by sPlOrYgOn; 25-05-2004 at 05:45..
  
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Re: Ahhhh! Stupid WORLDCRAFT!!!
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SoUlFaThEr
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Default Re: Ahhhh! Stupid WORLDCRAFT!!! - 25-05-2004

back on topic:

you find the check for problems feature under MAP/check for problems(up by file, edit, view, etc...)

or you use the hotkey ALT+P

btw...it is not only for manipulations. i cant believe you made 4 maps and dont know about this yet glad you do now tho...

you should do a check for problems EVERYTIME once before you feel like exporting to .map. many problems may appear here other than invalid solid structures. most of them can be "fixed" from here with the fix button.

most common are the texture "axis perpendicular to face", just highlight it and "fix"(happens after clipping carving hollowing vertex manipulation) you also get another texture mistake by doing any of the above that is also common, invalid texture <texturename>. this is the error that appears when one of your faces turns white after carving, clipping, hollowing and vertex. this can be "fixed" too. best way to fix this is finding the texture in the texture application tool from your wad........selecting it, then checking for problems and fixing it with this texture. if you had another texture in the texture application tool....you would give the "fixed" face that txture...not always the desired result

some entitiy problems will show up here too(unused key values) and (no players start). the latter isnt really a problem so just add a CT spawn. i think very few will understand unused key values....ive never seen where they may be in my entities but itll happen none the less. and also will notice bad target fields in entities. so thats a good one.

peace



Last edited by SoUlFaThEr; 25-05-2004 at 09:49..
  
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Re: Ahhhh! Stupid WORLDCRAFT!!!
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sfx1999
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Default Re: Ahhhh! Stupid WORLDCRAFT!!! - 25-05-2004

Here is the solution (click me)

Quote:
brush with coplanar faces
Quote:

Example:
Entity 10, Brush 0, Side 5: has a coplanar plane at (-753, -9, 251), texture CA1X_CON1B
Entity 10, Brush 0, Side 6: has a coplanar plane at (-753, -32, 251), texture CA1X_CON1B
This is always caused by vertex manipulation.
Say you have a five sided object like the following diagram:


Moving the top point down to make the object into a square, will cause this error, as now 2 faces are on the same plane, which is not allowed:


To fix this problem, either move the vertex causing the coplanar warning to make the brush convex again, or move the rogue vertex onto one of its neighbors to destroy it.

Last edited by sfx1999; 25-05-2004 at 21:42..
  
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