Adding the +mapchangecfgfile did force it to read the server.cfg again, but also brought the crashes back.
I'm at the point that, with pb addbot(s) in the server.cfg, I get bots at the beginning of the round. When the map changes, I lose the bots, though the .dll is still clearly loading (via the in game text overlays).
If I'm in game and do a /rcon fillserver (or any other bot-adding command), the bots join the game, and the server immediately crashes.
FYI, this last time I made sure to wait until after the map was completely up and running before doing any /rcon pb botstuff ... still brought it down.
JB
PS -- Win2k3, Metamod (x), Amx (x) -- they all exhibit the same thing.
With pb addbot(s) in the server.cfg, server starts fine, plays fine, map changes, no bots add ... add bots manually, server crashes.
With addbot(s) in the podbot.cfg, server starts fine, plays fine, server goes to mapchange, server crashes upon next round (which the client never sees ... just a disconnect).
// note: I've tried having these (mas & min) entires commented in and out ..
min_bots 0
max_bots 8
botchat off
#jasonmode on
minbotskill 60
maxbotskill 90
inhumanturns off
botsfollowuser 3
maxweaponpickup 2
collectexperience off
shootthruwalls on
timer_sound 0.5
timer_pickup 0.3
timer_grenade 0.5
usespeech off
botvotekick off
botspray off
danger_factor 800
// note: I've tried this both ways, uncommenting these and/or pb addbot (current) in the server.cfg
# addbot
# addbot
# addbot
# addbot
# addbot
# addbot
# addbot
# addbot
// note: I have this commented out as it has not effect on a dedicated server (right?).
# bind "=" "podbotmenu"
(sorry I didn't respond earlier -- I missed the email notification somehow)
If I do NOT have the +mapchangecfgfile argument set, (or anything else that would cause an "addbot" command to happen at a map change), the server does NOT crash.
I will try to enable the "collectexperience" variable this afternoon.