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Half-Life 1 SDK For developments focused around Half-Life (and its mods) Half-Life

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Re: SDK, which one?
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Whistler
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Default Re: SDK, which one? - 19-04-2004

... but I'm able to run botman's old Half-life bot number 10 (which is built with HLSDK 2.0) under steam ?
  
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Re: SDK, which one?
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Onno Kreuzinger
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Default Re: SDK, which one? - 19-04-2004

well, it might run, but it will lack all new engine functions, e.g. the shield
others have reported strange things like selfkill on respawn and high server load after some rounds/hours

anyways, why start with an old sdk ?


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Re: SDK, which one?
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Pierre-Marie Baty
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Default Re: SDK, which one? - 19-04-2004

If you use a hook DLL compiled with an older SDK on a newer HL engine, know that the interfacing will not be complete. Functions pointers will be missing and pointing to nowhere. Luckily enough the HL engine code is solid enough not to crash in these cases, but weird things nonetheless happen and it's no surprise, really...



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Re: SDK, which one?
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sfx1999
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Default Re: SDK, which one? - 20-04-2004

Quote:
Originally Posted by Onno Kreuzinger
well, it might run, but it will lack all new engine functions, e.g. the shield
others have reported strange things like selfkill on respawn and high server load after some rounds/hours

anyways, why start with an old sdk ?
I am using 2.2 because I have MinGW.
  
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Re: SDK, which one?
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botman
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Default Re: SDK, which one? - 21-04-2004

The only differences between 2.2 and 2.3 are VGUI stuff. Since you can't use VGUI with MinGW, you won't be missing anything from SDK 2.3 because you're using SDK 2.2 (i.e. no SDK source code bugs were fixed, only engine features added).

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Re: SDK, which one?
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sfx1999
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Default Re: SDK, which one? - 21-04-2004

You mean that they did not fix the door sound bug or the 2 RPG ones?
  
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