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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 18-02-2008

Because it's more hard to hit them if they are running - even for yapb bots.
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 18-02-2008

New little update - V3B19b

+ FIXED one more minor bug with ducking bots.
+ FIXED old problem with geting camping direction at non-camp waypoint.
+ Added a check if the bot carrying C4 is going to plant it somewhere and if maybe he is more close to another bomb-site (then it will change its goal).

Please always try the latest beta and give me some feedback.
  
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Re: Podbot Beta 3.0 Updates? ^^
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Immortal_BLG
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Default Re: Podbot Beta 3.0 Updates? ^^ - 18-02-2008

It is a pity, it is very a pity kwo, but it not the answer: "Because it's more hard to hit them if they are running - even for yapb bots.", make though variable, that bots at shooting stopped.
  
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Re: Podbot Beta 3.0 Updates? ^^
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AlexBreems
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Default Re: Podbot Beta 3.0 Updates? ^^ - 18-02-2008

You could make autocreation of waypoints as it is realised at Zbot 1.5?
Or to create the converter .nav to .pwf
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 19-02-2008

Give me the algorithm how to automatically cover the map by waypoints - then I can do that...
  
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Re: Podbot Beta 3.0 Updates? ^^
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Immortal_BLG
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Default Re: Podbot Beta 3.0 Updates? ^^ - 19-02-2008

AlexBreems
KWo what about my question?
  
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Re: Podbot Beta 3.0 Updates? ^^
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Sc0Rp
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Default Re: Podbot Beta 3.0 Updates? ^^ - 19-02-2008

Quote:
Originally Posted by KWo View Post
New little update - V3B19b

+ FIXED one more minor bug with ducking bots.
+ FIXED old problem with geting camping direction at non-camp waypoint.
+ Added a check if the bot carrying C4 is going to plant it somewhere and if maybe he is more close to another bomb-site (then it will change its goal).

Please always try the latest beta and give me some feedback.
By the last point of the update, won't the bot with the C4 always go to the same bombsite?
  
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Re: Podbot Beta 3.0 Updates? ^^
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AlexBreems
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Default Re: Podbot Beta 3.0 Updates? ^^ - 19-02-2008

Quote:
Originally Posted by KWo View Post
Give me the algorithm how to automatically cover the map by waypoints - then I can do that...
Or to create the converter .nav to .pwf
It is possible?
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 19-02-2008

Quote:
Originally Posted by Immortal_BLG View Post
It is a pity, it is very a pity kwo, but it not the answer: "Because it's more hard to hit them if they are running - even for yapb bots.", make though variable, that bots at shooting stopped.
I wanted to say "it's more easy to hit You or the bot if You are staying (even while shooting)". Some people are satying while shooting, but those the most advanced they are always in some movement - they know is harder to hit them if they are moving - also by such killers like yapb bots are. That's why I'm not going to implement it. Next time if If You have an idea what to change/improve in podbot mm - please, post it in Ideas subforum, instead spamming the topic related to beta versions of bot and problems noticed with that beta.

Quote:
Originally Posted by Sc0Rp View Post
By the last point of the update, won't the bot with the C4 always go to the same bombsite?
Well - actually I have a check in the code if the distance of the bot to the closest goal waypoint is bellow < 800 units. Then - the bot checks if the distance between his selected goal waypoint and the closest one is farer away than 800 units. If it is farer away - it is going to go to that closest one.

I did it so to prevent such situations I've seen at de_dust2 like the bot just was walking at the bomb site A and he didn't stop there, but he went away to bombsite B... It was really stupid. If it's already on some bombsite - it should plant the bomb.

Quote:
Originally Posted by AlexBreems View Post
Or to create the converter .nav to .pwf
It is possible?
Same note like for Immortal_BLG. We have an ideas subforum for such things.
And no - navmashes and waypoints are completly different things... I have no idea how I could convert nav to pwf...
  
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Re: Podbot Beta 3.0 Updates? ^^
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Sc0Rp
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Default Re: Podbot Beta 3.0 Updates? ^^ - 20-02-2008

Quote:
Originally Posted by KWo View Post
Well - actually I have a check in the code if the distance of the bot to the closest goal waypoint is bellow < 800 units. Then - the bot checks if the distance between his selected goal waypoint and the closest one is farer away than 800 units. If it is farer away - it is going to go to that closest one.

I did it so to prevent such situations I've seen at de_dust2 like the bot just was walking at the bomb site A and he didn't stop there, but he went away to bombsite B... It was really stupid. If it's already on some bombsite - it should plant the bomb.
Yeah noticed that also but thought it wasn't a bot-bug.
I'll keep an eye on that change when I test the latest beta.
Thanks for answer and for keeping approving podbot.
  
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