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YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

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Re: YaPB2 Updates
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ViBE@
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Question Re: YaPB2 Updates - 16-01-2016

Quote:
Originally Posted by jeefo View Post
Latest build:
Code:
autovacate kicks now dead or lowest frag bot if possible.
reworked autovacate to kick bot, only if connected player joined the team (controlled via yb_autovacate_smart_kick).
possibly fixed latency bug after server running for some time.
https://yapb.jeefo.net/drop/releases/

Please, for any problems attach "yb version" output!
thanks. do i need to add yb_autovacate_smart_kick to yapb.cfg if yes how? or it's in-built?


„the cake is a lie”
  
Re: YaPB2 Updates
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  (#142)
jeefo
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Default Re: YaPB2 Updates - 16-01-2016

Its a cvar, by default is on.
  
Re: YaPB2 Updates
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ViBE@
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Question Re: YaPB2 Updates - 17-01-2016

fake ping is still buggy. and now it's always add n+1 bots as i see. is this normal?

"yb_version" is "2.7.2.4379"


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Re: YaPB2 Updates
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jeefo
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Default Re: YaPB2 Updates - 17-01-2016

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Originally Posted by ViBE@ View Post
fake ping is still buggy. and now it's always add n+1 bots as i see. is this normal?

"yb_version" is "2.7.2.4379"
can't reproduce fake ping problem, but i'm testing on windows hlds with non-dm.

what do you mean "n+1"? again, on winhlds one bot kicked off when player connect and vice versa.
  
Re: YaPB2 Updates
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ViBE@
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Post Re: YaPB2 Updates - 18-01-2016

Quote:
Originally Posted by jeefo View Post
can't reproduce fake ping problem, but i'm testing on windows hlds with non-dm.

what do you mean "n+1"? again, on winhlds one bot kicked off when player connect and vice versa.
i did not have enough time today to test but for example i set yb_quota to 12. and then YaPB will always add 1 more bot. i dunno what happens when a player joins but it's not the best method if it's the normal behaviour because it occurs team balancing problems exactly on DM. and something really go wrong cause my server usually freezes 1 time per hour or more till last build....

please try to set up a linux environment for testing if possible cause we will never get over these bugs if you test on windows. how do you test it btw? on a virtual system or on a native system? you use dedicated server or local? and why windows?


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Re: YaPB2 Updates
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jeefo
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Default Re: YaPB2 Updates - 18-01-2016

Quote:
Originally Posted by ViBE@ View Post
i did not have enough time today to test but for example i set yb_quota to 12. and then YaPB will always add 1 more bot. i dunno what happens when a player joins but it's not the best method if it's the normal behaviour because it occurs team balancing problems exactly on DM. and something really go wrong cause my server usually freezes 1 time per hour or more till last build....

please try to set up a linux environment for testing if possible cause we will never get over these bugs if you test on windows. how do you test it btw? on a virtual system or on a native system? you use dedicated server or local? and why windows?
Strange, i have yb_quota 10, and i got 10 bots.

I have linux hlds. It's bare-metal one. I will try to setup csdm tomorrow. (or maybe you can PM me your compilation (without passwords etc.)) to 1:1 test.
  
Re: YaPB2 Updates
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wbyokomo
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Default Re: YaPB2 Updates - 18-01-2016

A person from Russian make a reverse engineering project for CS1.6 game dll (mp.dll,cs.so) from current build 6153.

Current status

  • Counter-Strike 1.6 - 100%
  • Counter-Strike: Condition Zero - 63%
maybe soon when he finish decompile all bot related code.. it can help you a bit to improve your bot.
https://github.com/s1lentq/ReGameDLL_CS
  
Re: YaPB2 Updates
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  (#148)
trololoshka
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Embarrassed Re: YaPB2 Updates - 19-01-2016

1. With last bots build for windown server crashed when use yb_autovacate "1" or yb_autovacate "0" + amxx plugin
Code:
L 01/19/2016 - 13:59:06: "agusha<19><STEAM_0:0:173588917><TERRORIST>" disconnected
Netchan_Clear() : reliable length not 0, reliable_sequence: 12, incoming_reliable_acknowledged: 0
L 01/19/2016 - 13:59:06: Server cvar "yb_quota" = "7"
"yb_quota" changed to "7"
Connecting Bot...
L 01/19/2016 - 13:59:06: "4ORT1K<71><BOT><>" entered the game
L 01/19/2016 - 13:59:06: "4ORT1K<71><BOT><>" joined team "TERRORIST"
LaVrnZ dropped
Netchan_Clear() : reliable length not 0, reliable_sequence: 20, incoming_reliable_acknowledged: 1
FxGVVbyS dropped
Netchan_Clear() : reliable length not 0, reliable_sequence: 20, incoming_reliable_acknowledged: 1
L 01/19/2016 - 13:59:10: Server cvar "yb_quota" = "6"
"yb_quota" changed to "6"
Bot 'HREN_KOSOY' kicked
L 01/19/2016 - 13:59:10: Kick: "HREN_KOSOY<57><BOT><>" was kicked by "Console"
2. with latest bots build nothing not changed:
bad shooting with sniper weapons (only long distance)
На кнайф модовом сервере (на картах 35хп и т д ) боты так же бывают стоят на месте. Хорошо было бы что бы бежали врагу на встречу и просто резали.
  
Re: YaPB2 Updates
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  (#149)
wbyokomo
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Default Re: YaPB2 Updates - 19-01-2016

Please change the method of team detection, using offset is better. https://github.com/alliedmodders/amx...layer.txt#L176
that offset has been used since 2005 and never change yet, Valve no longer update CS1.6. So it's relevant and safe to be use.

Using offset can detect team changes in realtime, no need to wait for next player spawn.
  
Re: YaPB2 Updates
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wbyokomo
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Default Re: YaPB2 Updates - 20-01-2016

Quote:
Originally Posted by wbyokomo View Post
Please change the method of team detection, using offset is better. https://github.com/alliedmodders/amx...layer.txt#L176
that offset has been used since 2005 and never change yet, Valve no longer update CS1.6. So it's relevant and safe to be use.

Using offset can detect team changes in realtime, no need to wait for next player spawn.
For example in TraceAttack https://github.com/s1lentq/ReGameDLL...layer.cpp#L868
  
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