some other notes about imporving
- stuck - bots got stuck ute often and seems that causes the bigger chokes/pings in game - see when 3 bots get stuck insome stupid places and all goes more laggy
as it was written bots could get back or move in random
similar with bomb planting - semms they are stuck with the c4 model and thus are stuck like dumb - i remeber old botaim or podfix plugin solved it on podbot, gonna see if it works on realbot
aditionally i love de_train - and seems bot get sometimes no idea how to crouch!!! they gpt stuck just on the edge of the train and not crouchning nuder it.
- jump - they seem not to jump much
- running with more random paths - i guess this is quite important especially with 5on5
Also on de_train they seem to run almost always the same route - rush in in middele way across trainyard - they really randomly have taken other routes
- shooting, not only till clip empty, but soemtimes they shot 1 bulelt and HS! it relaly looks stupid - they could send bursts, or dependingly on clip capacity defne burst range (like 20% of clip is a burst so tehy would not burst with deagle
)
- reactions - as before sometimes too fast, gonna try botaim plugin under mm, we will see the results, maybe adding alos sytsem of shot through walls as it was in podbot - so lts say 4 bullets across the corner if player dissapeared (tracking the enemy, some simple lienar prediction)
- grenades, seems bot don;t know htey can e bought and more, used
- radio - eh they are just not listening
i've been using them on linux, wip 9 steam (more info in help thread)
under windows i was using bots from cs.rin.ru - ripped form official release by russians - in fact i have not seen better bots than that yet
if i manage i gonna make a pack for manual zip install for windows (i wish there was linux version, they are awesome!)