Heyyo,
Ack, sry guys, been pretty damn busy switching jobs now... things have been getting more and more pushed back! gotta crazy list of waypoints to do now.. I'm firing away on the pack... so now...
Quote:
Originally Posted by DaSilva
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Done.
http://filebase.bots-united.com/inde...on=file&id=432
Quote:
Originally Posted by MarD's Readme For EPB Waypoints Request Pack 2 (DaSilva).txt
Heyyo,
I made these waypoints for the fun of it all. Now remember, these levels weren't designed for bot usage in mind.
This map was a request from the E[POD]bot forums by DaSilva.
Now, these maps are not very bot-friendly due to being able to see through the walls a lot, and bots don't always take that into calculation well when they attempt to shoot through the walls at enemies.. so you'll see them wasting a lot of ammo.
Mappack Revision 1.0
Just extract it into your "$moddir\cstrike\epodbot\wptepb" folder and pwn.
Later-a-much, and LONG LIVE THE D!
ę ThE_MarŠ
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and these are my to do lists...
Quote:
Originally Posted by CT Ken
Hey MarD:
A little while ago, you made some excellent de_willis waypoints for me, &
I was wondering if you might be interested in doing a few more...(please)
Actually I have 3. But they are good looking maps, large, lots of spawns,
and I think they will all play well with bots. + the season is right...
de_autumn_b1
http://www.cstrike-fortress.com/mapl...p?todo=de&vo=6
de_coldshell_cz
http://www.fpsbanana.com/maps/4831
de_winter_austria
http://www.cstrike-planet.com/maps/999
Hopefully you've got some free time?? also, If you're interested,
I've got a gfx enhancement pack for 1.5 I'm thinking of releasing,
if you want to beta test it, I can upload it somewhere. Thanks!
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Quote:
Originally Posted by person135
hey MarD, can you make me the following waypoints?
cs_bloodstrike (please add some jumps on the ledges and camps)
de_herrenberg (get map from cfegames.com)
de_dust2002
cs_1337_assault
he_snow (please make all the ladders usable and the ice bridge usable, get map from cfegames.com)
link to 1337 assault: http://www.fpsbanana.com/maps/download/1586
thanks
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Quote:
Originally Posted by CT Ken
?? that's weird, I play with v1.3 and some earlier ones and that's probably their biggest problem actually; they get stuck together horribly, especially on those tight maps. On de_aztec and De_dust, they're usually fine, but on maps like de_tegea, sometimes you get a pile of bots jumping in place and stuck together (haha). But when they're not headshoting me they do alot of funny/strange things... What version is this that you've been playing with?
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as for this question, I can't remember what version it was soo long ago... I always lolled at this effect though... can't remember if it only works for player-to-bots or also bots-to-bots....
Quote:
Originally Posted by Ancient
:s I was supporting epod waypoints and didn't even know :s.
I'm so clueless
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Pretty much all podbot mods minus PODBotMM.. but if you just redid the camp waypoints really they'd work fine in PODBotMM.
Quote:
Originally Posted by [WTJ]GarlicSoldier
Hi MarD !!
Sorry but i need new waypoints...for :
CS 1.6
de_dust_krystal578 and
cs_mottenbuero
de_lust
de_lost
can u a small noob and have Time for that!? ... ggg
Thx..and regards from germany ( Cologne )
Stefan
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Quote:
Originally Posted by Phorce_Phed
I can't seem to locate any waypoints for these maps:
bhd_convoy
cs_deagle7
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Quote:
Originally Posted by predatoryautja
Cool. Maybe you can make waypoints for de_dust2_css_beta3 or is is beta 7 ?
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Quote:
Originally Posted by naskomar
Who can make waypoint for de_dust2_2006.The map has only few changes.
Download
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But yeah guys, don't fret, I'm starting these up... dunno how long they'll all take me.