.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Releases, Installers, Docs & Coding
Releases, Installers, Docs & Coding Where the official development happens

Reply
 
Thread Tools
Re: Release #2!
Old
  (#121)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Release #2! - 04-07-2004

what's CSDM?
  
Reply With Quote
Re: Release #2!
Old
  (#122)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: Release #2! - 04-07-2004

Quote:
Originally Posted by sPlOrYgOn
what's CSDM?
counter strike death match....

it's plugin like the warcraft plugin


●_•
  
Reply With Quote
Re: Release #2!
Old
  (#123)
g4s
Member
 
g4s's Avatar
 
Status: Offline
Posts: 102
Join Date: May 2004
Default Re: Release #2! - 04-07-2004

the one you played on my server before


Last edited by g4s : Tomorrow at 12:01.
  
Reply With Quote
Re: Release #2!
Old
  (#124)
CombatGold1
Guest
 
Status:
Posts: n/a
Default Re: Release #2! - 12-07-2004

thanks
  
Reply With Quote
Re: Release #2!
Old
  (#125)
MarD
Waypointer/Moderator
 
MarD's Avatar
 
Status: Offline
Posts: 1,184
Join Date: Jan 2004
Location: Canada.. EH!?
Default Re: Release #2! - 29-07-2004

Heyyo,

Lol, I'm trying to post the latest podbotbeta.zip on my site with a description of the updates, it's hard to tell, but oh well, this is what I wrote so far:

website: http://www.fusion-games.net

Quote:
This is the latest release by sPlOrYgOn, it has some new features, and bugfixes... what they are exactly? hmm, I saw a few:
-err, some kindof num_edict thing... (lol, I'm not a smart coder, I only know pearl )
-normal = different green brightness
-incomin path = teal
-camp start/end beams = orange
-bots are able to get weapons when CSDM is on

I'm not sure how accurate this info is, I've been trying to follow the thread for it

here's the thread: http://forums.bots-united.com/showth...0539#post20539


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)

Last edited by MarD; 29-07-2004 at 19:45..
  
Reply With Quote
Re: Release #2!
Old
  (#126)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Release #2! - 29-07-2004

lol, it's REALLY difficult to keep track of all the changes. That's why we want to put up a sticky thread as soon as the next official release comes out. In this sticky thread, all changes will be listed.

Concerning your problem: What does "update" in your case mean? What's the version you took as a reference? Release #2 or #2.1?

Anywa, here's some:
- error with "NUM_FOR_EDICT: bad pointer" crash fixed
- bots are now able to use buttons correctly
...and some changes related to the WP editor:
- normal WP colour is slightly darker
- goal WP colour has been changed from pink (like ladders) to deep purple
- camp start beam is now yellow, camp end beam orange
- incoming paths are no longer displayed in brown, but in teal

There's even more, of course... I'm not sure if the aiming code of the botaim_mm plugin is included in the latest release or not, for example.

KWo and sPlOrYgOn will know some more...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote
Re: Release #2!
Old
  (#127)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Release #2! - 30-07-2004

heres what I currently have in the version history file..
Quote:
+ Fixed min_bots and max_bots not working correctly
+ Fixed TKing bots due to new player models in CZero
+ Made the bot's turning more realistic (thanks to Pierre-Marie Baty for his
botaim plugin)
+ Made them buy grenades more (thanks to bluebyte)
+ Fixed NUM_FOR_EDICT error
+ Fixed crash on cs_bigbrother_beta1 (related to grenade throwing)
+ Fixed typo in botweapon.cfg
+ Fixed Waypoint Cache not showing right number
+ Fixed weapon buying screw up when changing weapon modes on a assasination map
+ Bots will now shoot through teammates if mp_friendlyfire is off
+ Bots reload more now thanks again to bluebyte
+ Bots can now spray logos again.. thanks to g4s for pointing this out
+ Bots switch to pistols when primary is a sniper rifle
+ Fixed a crash that would occur when there were experience files for
the map and you happen to have waypoints on and you walked to waypoint #0
without changing any waypoint data
+ Automatic Ladder connections now made within Auto-Path Max Distance
+ New Waypoint Colors..
+ Waypoint that is being pointed at is now ENLARGED and has a little blue
thing on top of it.
+ Smarter Button flag/Door Button code
+ Play in cs13mod, cs:cz without the need to modify the source!
  
Reply With Quote
Re: Release #2!
Old
  (#128)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Release #2! - 30-07-2004

Umm... yes, I guess that kinda sums it up. Thx for posting the list, sPlO!



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote
Re: Release #2!
Old
  (#129)
TyP3-R
Guest
 
Status:
Posts: n/a
Default Re: Release #2! - 01-08-2004

Is there anyway someone here could compile a linux version for me with the beta build40? I would really appreciate it.
  
Reply With Quote
Re: Release #2!
Old
  (#130)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Release #2! - 01-08-2004

maybe someone here can..
or when I get the time I'll fix my linux box
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com