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Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#101)
sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

yea we already know that..
just try de_prodigy..
crashes pretty fast..
sometimes right when one bot joins..

[edit]
WOOT!
I have finally narrowed the bug down to one piece of code
Code:
        // find a reachable target button
         while (!FNullEnt (pButton = FIND_ENTITY_BY_STRING (pButton, "target", STRING (tr.pHit->v.targetname))))
         {
            v_button_origin = VecBModelOrigin (pButton);

            TRACE_LINE (v_trace_start, v_button_origin, ignore_monsters, pEdict, &tr2);
            if ((tr2.pHit == pButton) || (tr2.flFraction > 0.95))
            {
               pBot->dest_origin = v_button_origin;
               pBot->f_wpt_timeset = gpGlobals->time;
               pBot->bCheckTerrain = FALSE;

               if (((v_button_origin - pEdict->v.origin).Length () < 40)
                   && (RANDOM_LONG (1, 100) < 10))
                  pEdict->v.button |= IN_USE;

               break;
            }
         }
This code is from BotDoWaypointNav().
It is when it is searching for the button that will open a door..
I don't see what is wrong with this code yet tho..
if anyone can help it'd be appreciated.
I will also upload a new podbot BETA dll
for those of you who get NUM_FOR_EDICT error a lot or know how to get it very well..
Tell me if the dll fixes it.
BETA DLL HERE!
[/edit]

[edit2]
some more narrowing...
Code:
while (!FNullEnt (pButton = FIND_ENTITY_BY_STRING (pButton, "target", STRING (tr.pHit->v.targetname))))
the first time it reaches that piece of code it gives the NUM_FOR_EDICT error.
I have no idea what the arguments for FIND_ENTITY_BY_STRING are...
any help on that?
[/edit2]

[edit3]
HAHHA
screw this
It's Fixed
I'll upload a new PODBOT BETA DLL..
just use the same link as above..
[/edit3]

[edit4]
oops forgot to tell you guys how i fixed it...
all i did was add
Code:
pButton = NULL;
right before the loop and it's fixed
[/edit4]

[edit5]
Please test to see if it is fixed for all of us..
[/edit5]

Last edited by sPlOrYgOn; 27-07-2004 at 05:19..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#102)
biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

Well I ran a server with 17 bots and it didn't crash ( I ran the server for about 10 mins) I think you have fixed it. You are the man!!!
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#103)
sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

well if you say so...

I'll add a few features and stuff because just one bug fix isn't enough for a release
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#104)
biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

Yeah I think when you fixed this bug it also had a good effect on the bots difficulty. They seem to monuvier and shoot better nice job!
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#105)
Pierre-Marie Baty
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

Congratulations sPlOrYgOn!
Sincerely!
You're the man



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#106)
KWo
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

You are Great, sPlOrYgOn!!! Congratulations!!!
Yes - all of these maps noticed by people as generating this bug - all they have some button to "use" near some doors. This night I experienced one map more with this bug (cs_arabstreets, but I had not time to repeat the test with this map) - this map has the button to open the door, too.
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#107)
Aragon
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

Great! Can you plz make us an podbot_mm_i386.so to?
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#108)
biohazerd87
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

Splor I can't say it enough you are the man!!! Hey, I am really trying to learn C++ maybe someday i can help you it's just that I'm not old enough to take the classes for it yet so I have to teach programming languages myself. I know VB which isn't all that hard but it helps on the path to C++.
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#109)
>BKA< T Wrecks
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

/Me pops a beer and hoists one for sPlOrYgOn...

mega-! Thank you a million times - you da man!
Strange, I really don't know why I got this error on maps without buttons, but I'll test and see if it works.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Old
  (#110)
KWo
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

OK - today I tested 5 times last R2.1 on cs_arabstreets and every first minute the server was crashed with this NUM_FOR_EDICT. So this map for me was the best for test (for example on cs_office I had wait about 10 min to see this crash). Right now, I 'm testing this beta version and my HLDS win32 CS1.5 is still working (about 0.5 hour) on this cs_arabstreets. Seems it's really fixed!!!
God job!

Quote:
Originally Posted by sPlOrYgOn
I'll add a few features and stuff because just one bug fix isn't enough for a release
OK - look to the Idea and Bug reports subforums - I think there is a lot of job. But if this is still not sufficient for You - I can report few bugs and ideas more - no problem.
  
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