I am not sure how engine independent it is, I am just a poor HL mapper.
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and on a plane scaling and polys doesnt always have much to do with each other, unless you hav only small textures, right ?
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To some extend it do, at least in HL. Unless in contact with other world solids faces are cut up along the 240/228 subdivide lines and along the leaf nodes.
The size of the texture itself should not have any impact. Its the scaling which matters.
What is monsterplanes?