+Fixed problem with pickuping weapons after re-writing the new code for that in V3B16d. Now that shold work correctly.
+Added the possibility to unlimit pickuping weapons by bots - pb_maxweaponpickup = -1
+Fixed (again) some problems with pickuping weapons after re-writing the new code for that in V3B16d. I think that one is really working now.
+Added the code if the bot cannot pickup something (for some reason) during 4 seconds - he will mark that entity as ignored (to stop task pickup item).
ok but KWo, how about some other more important aspects of podbot, like the custom map thing idea I posted in the idea forum. you haven't even replied to that yet.
Because for now I have no clue yet how it should work (in code). The next thing vveryyyy important to do is fixing bots stuck problem once forever. For that I'll be working for the next release.
I had to fix something else - concerning to weapons. The bots were waiting for long time before shooting. I believe this is now fixed in V3B16g.
Please test the crap.
V3B17a - little change with fireing weapons - they should have really little pauses between shooting. It makes them harder again.
@Person135 - pleasy try this and also V3B17 - tell me if You can see some differences between them.
Well I would, but right now I'm trying to edit waypoints for dust4ever, but it says max waypoints reached, and I can't add anymore. Why do you have this limit? Can you expand it? Dust4ever is a really big and complex map, but it is a really good map, so its worthy of the many waypoints.