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Re: command line compile
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dead bwoy
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Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Re: command line compile -
14-04-2004
will it work if i just use the sdk and metamod parts, excluding the bot source?
SMO:
http://smo.hl2files.com/
CSCZFiles:
http://www.csczfiles.com/
CSBot nav tutorial:
http://www.csczfiles.com/file.stuff?body=navtutorial
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Re: command line compile
(#
22
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MusicMan
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Posts: 236
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Re: command line compile -
14-04-2004
if I want to learn the sdk. I mean only what is needed to learn about it for making a bot, is the podbot sdk fine for me?
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Re: command line compile
(#
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Pierre-Marie Baty
Roi de France
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Location: 46°43'60N 0°43'0W 0.187A
Re: command line compile -
14-04-2004
Of course...
You've got the full metamod source code and the full multiplayer SDK (although you haven't the single player one).
This is enough to develop any metamod plugin you want, or even to develop a new multiplayer MOD if you want.
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Re: command line compile
(#
24
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MusicMan
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Re: command line compile -
15-04-2004
ok, thanks alot PMB
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Re: command line compile
(#
25
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Onno Kreuzinger
aka: memed / Server Admin
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Posts: 705
Join Date: Jan 2004
Location: germany
Re: command line compile -
15-04-2004
*g* PMB you know that we now have two starter kit's in the filebase:
http://filebase.bots-united.com/pafi...ion=file&id=13
and
http://filebase.bots-united.com/pafi...ion=file&id=40
who will get the most downloads *g*
sunny morning view from my balcony:
see our
WIKI
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see our
filebase
!
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Re: command line compile
(#
26
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sparky99
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Posts: 18
Join Date: Oct 2009
Re: command line compile -
14-10-2012
Had this same issue, it was a mismatch between code using SDK 1990 and the newer base SDK p-3. In my case the supplied code containing an old Cbase.cpp was causing the problem.
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