i don't know why i can't edit the previous post so i add post here ,sorry :d
7. is there away to save waypoint with smaller size without losing any data?
in cs:cz when save navigation file (nav),the experience people always save first after editing ,restart to reload nav file ,then switch to windows ,go to folder and delete .nav file ,then switch back to the game and save nav file,the navsize will be reduce because of all unused data has been left.it is very useful
8. with podbot and yapbbot waypoint, can we do it with no errors ?
which is the different beetween podbot ,e[podbot] and yapb bot waypoint file ? i only see yapb bot waypoint to podbot waypoint converter,
if we use the waypoint (which i have edited with yapb bot ) - for podbot and e[podbot],is there any errors and cause bots get stuck ?
9.do you know which will affect to the bot-cpu usage ? the amount of waypoints,the length of the connect path ? the amount of connections ?and how to know the cpu usage of the bots ?
10. is there a cvar like that with yapb bot? i think it is very useful, i see yapb bot camping to the end round ,i think it is wasted time
" Set the below value to delay in seconds the bot may stay camping in one place before going somewhere else"
pb_maxcamptime 20 (with pobot)
sorry many questions