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Re: bremen_b1/b2 and more
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TomTom
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Default Re: bremen_b1/b2 and more - 04-05-2008

Right-toe! I'll patch the existing bremen waypoint file(s) this weekend. It appears to be just a command map fix but I'll have to diff the whole file to be sure. (Update it was just the command map fix, both files (b1, b2) are now updated on my site.)

Crevasse and Sottevast are not on my dance card and I do not plan on anything new after Rockeyes (but I may continue polishing my old stuff for release).

Last edited by TomTom; 04-05-2008 at 07:06..
  
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Re: bremen_b1/b2 and more
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nedd3h
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Default Re: bremen_b1/b2 and more - 03-07-2008

Hi TomTom, just thought you would like to add a light fix to your bremen_b2 pack

bremen_b2_lights.pk3
http://dersaidin.ath.cx/maps/

This fixes a Missing Light MD3 issue that only ocurrs if you don't have any of Dersaidin's other maps installed (adlernest/crevasse/sottevast). Most people will have at least one of his other maps but I think it's still worth including if possible.


  
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Re: bremen_b1/b2 and more
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TomTom
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Default Re: bremen_b1/b2 and more - 03-07-2008

I suppose I should but the bremen_b2 waypoints still await a user to provide a strategy to define the camps. If you put b2 on your server please also serve the b1 in the map cycle to show the difference between a campless b2 and a camp+roam b1. Maybe that will get some feedback. (Maybe I could do a version with hints...)
  
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Re: bremen_b1/b2 and more
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nedd3h
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Default Re: bremen_b1/b2 and more - 04-07-2008

I've just had a 6v6 game on bremen_b2 with myself being the only non-bot. On Allied we had one engie. When the truck required fixing after the key run he didn't try to fix it even though he was close to it roaming. He eventually went for it after a few minutes.

Bot was Bananpure.


I'll get back to you on the b1 - b2 camp thing.
  
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Re: bremen_b1/b2 and more
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TomTom
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Default Re: bremen_b1/b2 and more - 04-07-2008

OK 0.08 will be posted with the 2 missing light models and some messages/hints to encourage users to think up camps etc to change the waypoints. The hint location triggers are invisible so you will find them when you step on them.


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