.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Releases, Installers, Docs & Coding
Releases, Installers, Docs & Coding Where the official development happens

Reply
 
Thread Tools
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#191)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Podbot Beta 3.0 Updates? ^^ - 13-04-2008

Quote:
Originally Posted by Sc0Rp View Post
Still a few questions:
-The darkness affecting; does it mean that now a bot can't see you in the dark unless you are firing? ( if yes, what is a dark room for the bot?; pitch black, very dark, normal dark, light dark)
Yes - You need to try Your-slef what I mean. Just seet silently in the dark room an wait for bots enemies. If the room is dark, they will try more often to switch the light (if there are some buttons with W_FL_BUTTON flag near such button).

Quote:
Originally Posted by Sc0Rp View Post
Bots with less than 900, will they not even buy secondary ammo or better secondary weapon + corresponding ammo.
They will do buy ammo, but they will not buy a better sec weapon (but not everytime) - it happens now randomly if they decide to save money.

Quote:
Originally Posted by Sc0Rp View Post
p.s.: Can you insert a function so that bots buy better weapons if they have the money for it? Now a bot with mp5 will continue to play with mp5 round after round as long as he is not killed or as long as he doesn't pick another weapon from the ground, even if he has enough money to buy a better weapon.
I have never seen a bot buy a weapon if he already carries any other primary weapon at the start of a new round.
That is true - they are not buying any better primary weapon if they already have one. How it should be implemented? How much money they should have to let them drop the existing mp5 and buy an m4a1 for example? How are You doing that Your-self (as a player)?
  
Reply With Quote
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#192)
Sc0Rp
Retired Podbot_mm tester
 
Sc0Rp's Avatar
 
Status: Offline
Posts: 225
Join Date: Jun 2007
Location: none of your business
Default Re: Podbot Beta 3.0 Updates? ^^ - 13-04-2008

Quote:
Originally Posted by KWo
That is true - they are not buying any better primary weapon if they already have one. How it should be implemented? How much money they should have to let them drop the existing mp5 and buy an m4a1 for example? How are You doing that Your-self (as a player)?
Good question: well, a bot that starts a new round with a primary weapon survived the previous round so normally that bot already has a secondary weapon.
So he doesn't need money for that, leaves only the amount of money to buy a better primary weapon + ammo ( must be included ) plus a little extra to buy nade or smoke or flash or defuse ( if ct ) or combination of those.
Let's say, a T-bot must have at least the price of the primary weapon and ammo + 500 more for some equipment or better secondary weapon + ammo.
A CT-bot must have at least the price of the primary weapon and ammo + the price of a defuse kit ( not every CT buys defuse so if he doesn't do that, the money can be spend on some equipment tools )
If you want to insert this option, maybe it's nice to add some adjustable percent-factor with it ( inside the podbot.cfg )
So that the bots don't always do it when they have enough money.
Otherwise a spawn will be covered with dropped weapons ( that could bring more stucked bots with it cause they all want to pick up a weapon when they see any on the ground and if so they stick for too long on their spawn wich is not good for the overall gameplay )
Hope this will please you and give you a better idea on how it should be inserted.


[SIGPIC][/SIGPIC]
  
Reply With Quote
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#193)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Podbot Beta 3.0 Updates? ^^ - 14-04-2008

Quote:
Originally Posted by Sc0Rp View Post
No, the buzzing crosshair moves that fast, that it isn't human like.
Try and play for yourself, go spectate and let bots of skill 100 play against each other.
Take first person view of any bot and experience all-time earthquake battle while aiming.
I don't think it's supposed to be like this although it's more human than before the bug.
How about that? Still You can see that or it's fixed?
  
Reply With Quote
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#194)
Sc0Rp
Retired Podbot_mm tester
 
Sc0Rp's Avatar
 
Status: Offline
Posts: 225
Join Date: Jun 2007
Location: none of your business
Default Re: Podbot Beta 3.0 Updates? ^^ - 15-04-2008

I haven't played with the latest yet, I'll soon try it.


[SIGPIC][/SIGPIC]
  
Reply With Quote
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#195)
person135
Member
 
Status: Offline
Posts: 259
Join Date: Sep 2006
Default Re: Podbot Beta 3.0 Updates? ^^ - 15-04-2008

lol scorp is making some good suggestions KWo.


  
Reply With Quote
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#196)
ProRaiL
Member
 
Status: Offline
Posts: 33
Join Date: Mar 2008
Default Re: Podbot Beta 3.0 Updates? ^^ - 16-04-2008

bots still lag server sometimes and weak as hell at skill 100
  
Reply With Quote
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#197)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Podbot Beta 3.0 Updates? ^^ - 17-04-2008

New update - V3B19f:
+Added more code for Ts to better choose the bombzone.
+Changed - if the bot has more money and already has a primary weapon, he is buying now a better primary weapon.
+Changed - for linux i386.so version - statically linked with libstdcc++6.so - big thanks to THE_STORM for figuring it out.

Note:
It wasn't tested with CSDM - it may not work properly if the bot will drop the gun at the respawn because it has a lot of money!!! I have to add a better check if CSDM is on. For some reason checking "csdm_active" always says it's "1" no matter if CSDM is enabled or not (I have to talk about that with Bailopan).

I hope no anymore any complaints about not loading podbot_mm_i386.so under linux.
  
Reply With Quote
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#198)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Podbot Beta 3.0 Updates? ^^ - 17-04-2008

New update - V3B19f:
+Added more code for Ts to better choose the bombzone.
+Changed - if the bot has more money and already has a primary weapon, he is buying now a better primary weapon.
+Statically linked with libstdcc++6.so - big thanks to THE_STORM for figuring it out.

Note:
It wasn't tested with CSDM - it may not work properly if the bot will drop the gun at the respawn because it has a lot of money!!! I have to add a better check if CSDM is on. For some reason checking "csdm_active" always says it's "1" no matter if CSDM is enabled or not (I have to talk about that with Bailopan).

I hope no anymore any complaints about not loading podbot_mm_i386.so under linux.
  
Reply With Quote
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#199)
addam
Member
 
Status: Offline
Posts: 25
Join Date: Dec 2007
Location: Budapest, Hungary
Default Re: Podbot Beta 3.0 Updates? ^^ - 18-04-2008

V3B19f compiled with gcc3 is here.

I think we need a gungame check to (gg_enabled maybe works).


91.82.85.31 - Mirage CS 1.6 | FAST DL | SB Guardian | www.nihil.hu
  
Reply With Quote
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#200)
The Storm
Council Member / E[POD]bot developer
 
The Storm's Avatar
 
Status: Offline
Posts: 1,620
Join Date: Jul 2004
Location: Bulgaria
Default Re: Podbot Beta 3.0 Updates? ^^ - 19-04-2008

@addam why you are recompiling the bot with older compiler ? There is no point sinse the libstdc++ is static linked, the people will not need to search the shared library.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com