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Re: Podbot Beta 3.0 Updates? ^^
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AlexBreems
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Default Re: Podbot Beta 3.0 Updates? ^^ - 20-02-2008

Quote:
Originally Posted by KWo View Post
Same note like for Immortal_BLG. We have an ideas subforum for such things.
And no - navmashes and waypoints are completly different things... I have no idea how I could convert nav to pwf...
It is a pity, but all the same podbots the most optimum bots for cs 1.6
  
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Re: Podbot Beta 3.0 Updates? ^^
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Ancient
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Default Re: Podbot Beta 3.0 Updates? ^^ - 20-02-2008

Nav meshes are nice to get bots flood games and new maps.
If you need waypoints created, you can ask waypointers to create them for you, or you can learn how to building them and do it yourself. In all likely-hood, the waypoints for maps that you are playing have already been made.


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Re: Podbot Beta 3.0 Updates? ^^
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addam
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Default Re: Podbot Beta 3.0 Updates? ^^ - 21-02-2008

I compiled the latest source with gcc3 (debian sarge 3.0 rc5), no errors, works great in our server.
Can be download here.
Use only if the official binary not works.


91.82.85.31 - Mirage CS 1.6 | FAST DL | SB Guardian | www.nihil.hu
  
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Re: Podbot Beta 3.0 Updates? ^^
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AlexBreems
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Default Re: Podbot Beta 3.0 Updates? ^^ - 22-02-2008

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Originally Posted by Ancient View Post
Nav meshes are nice to get bots flood games and new maps.
If you need waypoints created, you can ask waypointers to create them for you, or you can learn how to building them and do it yourself. In all likely-hood, the waypoints for maps that you are playing have already been made.
Thanks for advice, was on your site - excellent work!
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 24-02-2008

And yet another update - V3B19c

+ FIXED yet another minor bug with ducking bots.
+ Changed - the bots are sometimes also ducking while shooting from other than awp weapon (similar to YapB)
+ Optimized again engine messages usage (thanks ghost_of_evilspy and his jk_botti)
+ Changed the way of checking if custom body parts (arms, legs, feet) are visible for the bot (to stop random part checks - another cause of shaking bots).

Please try it and give me some feedback.
  
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Re: Podbot Beta 3.0 Updates? ^^
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addam
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Default Re: Podbot Beta 3.0 Updates? ^^ - 24-02-2008

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Originally Posted by KWo View Post
And yet another update - V3B19c

+ FIXED yet another minor bug with ducking bots.
+ Changed - the bots are sometimes also ducking while shooting from other than awp weapon (similar to YapB)
+ Optimized again engine messages usage (thanks ghost_of_evilspy and his jk_botti)
+ Changed the way of checking if custom body parts (arms, legs, feet) are visible for the bot (to stop random part checks - another cause of shaking bots).

Please try it and give me some feedback.
Nice work, bots shoots better, and uses a little lower CPU time.
GCC3 (debian 3.0rc5) compiled version is here.


91.82.85.31 - Mirage CS 1.6 | FAST DL | SB Guardian | www.nihil.hu
  
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Re: Podbot Beta 3.0 Updates? ^^
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Immortal_BLG
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Default Re: Podbot Beta 3.0 Updates? ^^ - 25-02-2008

Thank to you KWo, that has made it, but bots still is to what to aspire in shooting, for example they what for sometimes jump at shooting...
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 25-02-2008

It may happen if the enemy is aiming the bot - it may want sometimes to jump in that case.
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 26-02-2008

The minor update - V3B19d.
+ FIXED bug with jumping bots after camping and after reaching the destination waypoint during the normal navigation movement.
+ Changed the way of calculating the vertical position of landing of the grenade (if the enemy is above or under the bot).

As always - please give me some feedback if the bot works now better and if You can see still any bugs there.
  
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Re: Podbot Beta 3.0 Updates? ^^
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addam
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Default Re: Podbot Beta 3.0 Updates? ^^ - 26-02-2008

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Originally Posted by KWo View Post
The minor update - V3B19d.
+ FIXED bug with jumping bots after camping and after reaching the destination waypoint during the normal navigation movement.
+ Changed the way of calculating the vertical position of landing of the grenade (if the enemy is above or under the bot).

As always - please give me some feedback if the bot works now better and if You can see still any bugs there.
Compiled with gcc3, done (debian 3.0rc5).
Download here.


91.82.85.31 - Mirage CS 1.6 | FAST DL | SB Guardian | www.nihil.hu
  
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