previously: I'm not so sure if the section is right for these problems I like to mention neither I'm not certain of beeing the first one pointing out these problems. I couldn't find an other thread with similar context
There are some things that catched my eye while playing with the newest versions of Podbot mm:
First of all, CTs don't seem to be very interested in hostages(terrorists in planting the bomb). They just run around the map but they often don't give a damn in rescuing these poor people :-s even if these guys are just a few steps ahead and more than ready to take off
This leads to the second thing (bug? - I don't know how to call it right now):
It seems that the bots don't have the interest to get quick through the map. Maybe it has something to do with the Team specific important waypoints and their value to the new versions of Podbot(?)
In any case, they just walk around (In most cases they seem to find a proper way to go, but then they cancel and step back, it almost looks like they run in circles because they just won't make up a decision where they want to go), it tooks much to long for deciding.
The third problem is, that they get stucked on ladders or at other places (start points) because of gathering themselfs to groups. It is quite certain that this is somehow connected with the last mentioned problem(because the leading bot doesn't walk his path properly, so that the team could be efficient. He stops, cancels, returns rushes into his teammates and gets stucked - I think that would be the explanation of this scene)
Aren't these things strange? I used Podbot mm since the first released version(I got the latest version now) and there was no time terrorist bots didn't run passionally to the bomb place for planting it ignoring everything around them just for fullfilling their duty. Same goes to the counter-terrorists in talking to hostages or taking them to the rescue point. I mean, it was like 3 cts which went for the hostages and even splitt them up from the first one who spoke to them for having more seperate teams heading to the rescue point. Now it's not rare that the time is up and no ct has taken notice of getting the hostages out of their pitty(or on terror side planting the bomb).
I know that this behavior is more like most players have(keep focused on killing the enemy instead of fullfilling the mission) but this is not good when time is running out. Even stupid players know by the time of 1 minute that they have to hurry up in doing their job - but our bots don't. Maybe it would be some kind of good idea to let the pots feel the pressure of time.
For example if the last 1 1/2 minute remains bots should be forced to hurry up and get to the goal waypoints by the shortest way(that means not a fix route but directly and without wasting time by running through from one unimportant waypoint to an other.)
aah, maybe I should tell you also that my favorite map for testing things concerning podbot is cs_assault(de_aztec for the bomb examples)
*phew*
that was kinda hard work for me ^^
excuse my messed-up english, I feel ashamed myself
but I hope it is understandable for everyone.