CrapShoot Thank you for the latest nav and aiscript. I gave it a 9 cycle campaign cvar test with a vanilla allied soldier taking my place. No errors, No stuck messages, no max node connection messages etc. Balance was good for the first 4 (2:2) and acceptable over 9 (6:3). I suggest
it get a wider test, then hand it off to our Great Boo-keeper for the next patch update.
Update: The second campaign test i added an allied mg42 soldier and an axis soldeir while i played along on the allied side. Third map saw something i had not seen for a long time. halfway in the map goalnum 0, All the allied players were stuck up against each other on node 2 with only 1 medic and 1 cvop moving around the perimeter. Had to grenade them to get them moving again. I think it would be best to split the initial allied spawn into half upstairs half downstairs JIC.
Also saw it in game 6 the explosives are on the truck, the truck needs repair, a field op pauses on node 2 then the 2 engrs then the other field op...