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Re: pfnRunPlayerMove - why it may crash?
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KWo
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Default Re: pfnRunPlayerMove - why it may crash? - 20-05-2006

Yeah - I know the check for (v.impulse == 0) - it's original one from podbot code, but I was messing around it and I was trying to understand why it is disabled. I just don't understand the reason of the crash.
  
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Re: pfnRunPlayerMove - why it may crash?
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The Storm
Council Member / E[POD]bot developer
 
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Default Re: pfnRunPlayerMove - why it may crash? - 20-05-2006

You can ask Valve.
  
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