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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

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Re: 64 slot Fritzbot Server
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Roach
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Default Re: 64 slot Fritzbot Server - 28-03-2006

Yes Mal we tested and watched out reports, I am getting errors on the qagame file when I remote desktop to the server but it does not seem to close, it just keeps going, I will try to copy and past the error for you next time, have not brought it up because it don't seem to take down the server.

Also thanks in advance for your extra work on the mod, and it might be that I switch to the ET version later but for now the server as it is, is becoming more popular, so the fixes will be nice. I could always edit the graphics in the Fritz0.pk3 but only as a last resort since I don't want to take away from your work, I can display the server support site in the modt and the one banner and provide the extra info at the site, so that will be workable, also I will be linking the site to yours very soon so you can get some exposure as well.


And Bindlestiff, I will test those maps as soon as I can, the style of rotations I write, I can change the rotation maps on the fly without restarting the server so expect them to get pluged in soon. for now you can see the rotation maps displayed at http://roach.centralfragzone.com

Happy Fraggin!
Roach
  
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Re: 64 slot Fritzbot Server
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the bindlestiff
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Default Re: 64 slot Fritzbot Server - 28-03-2006

Quote:
Originally Posted by Maleficus
Everything, but the buttons, are on the TODO list.
Ah well, I slipped that in on the off-chance. . .

Does that mean that the kungfu problem is not to be fixed, or is it the more general button support where the bots have to push a button to operate a moving item? Is it possible to remove an item such as a sliding door as you do the other barriers? There's a large, neat map that I'd like to waypoint (natterbase) but am stymied because the forward Axis spawn reguires a button-operated sliding door to get out of.
  
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Re: 64 slot Fritzbot Server
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Maleficus
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Default Re: 64 slot Fritzbot Server - 29-03-2006

I'll try to fix the kungfu like problems (actually, an internal version of Fritz wolf has already been in the process of addressing that issue), but normal button support is farther down the road yet.


Dum Spiro Spero


  
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Re: 64 slot Fritzbot Server
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the bindlestiff
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Default Re: 64 slot Fritzbot Server - 29-03-2006

Yeah, full button support will take a fair amount of coding, I know!

About my other question -- is it possible to remove a button-operated door as you can do with barriers?
  
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Re: 64 slot Fritzbot Server
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Maleficus
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Default Re: 64 slot Fritzbot Server - 29-03-2006

Yes - check out how I did it in the mp_base map script to get rid of the gate and its levers by the allied spawn.


Dum Spiro Spero


  
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