Alright, first off let me just say a huge thanks to Denny for the tutorials on waypointing - Maleficus and Crapshoot too, for their hand in its construction. It certainly does get the point acrossed, and I was cruising right along building my first waypoint ( to what I consider near completion of a decent trial run ) in mere hours.
So getting to the point. I'm currently fiddling with waypointing Projekt Schwalbe (Available here:
http://returntocastlewolfenstein.fil...lbe_Me262;3427) and so far I have the bots, on a limited trial basis, completing the majority of the map objectives with flying colors. However I have encountered three issues.
A) Engineers lob the dynamite rather forcefully at the objectives, causing some bouncing that ends up in about a 50% chance the explosion won't actually break the doors down, as I understand it a suggested fix is already on the way - I'll probably just nudge my action's back a couple of feet to compensate for now.
EDIT:
B) There are barriers which require a quick grenade to break, as I understand it these are auto-removed in all of the official waypoints. The relevant Func_explosive #'s for this map are: 73, 75, 121, 122, 144, 776, 777, & finally 778. (The last three are in a ventilation system I've yet to waypoint but, might as well get 'em out while the gettin's good.)
The only thing I'm not clear on is, do I need to send anything over, or are the numbers enough?
C) The final objective necessary to complete the map requires that the Allies open a safe, which by the looks of it functions as a normal door, just a sort of tiny one, and then grab the documents inside. I've managed to haul the documents out of the little niche', get killed and return to get the entity#, so the action has the proper Entnum for the documents and is as close to the niche as I can get it, (Hopefully) with a big enough radius to catch the documents, but the bots can't seem to negotiatet the mini-door to get them. I really don't know if this will require waiting for button-activation support or if its a real door, and there's some way to trick the bots into opening it.
So really what I'm driving at here is, I'm wondering if this might be best to hang onto for the next release or if there's some way I can cut through the trouble currently. Any suggestions would be great.