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Re: cs weapons modification
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Lazy
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Default Re: cs weapons modification - 03-11-2005

Actually, I am interested in getting the proper damage functions working since it would work properly every time.

But thats for a later project...
  
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Re: cs weapons modification
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Rusty Le Cyborg
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Default Re: cs weapons modification - 05-11-2005

Hi Lazy...

Any more thoughts on Gas Grenades? Or is that all linked to the damage system?

Not a nag, just a quick question out of interest

Cheers for now


  
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Re: cs weapons modification
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Lazy
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Default Re: cs weapons modification - 06-11-2005

Inorder to create gas grenades I will need a proper damage system.
Just faking the deaths/damage is horribly unreliable and can cause a lot of problems down the road.

I have a few ideas on how to inflict damage but quite a bit are insane...

- Try some other entities to inflict damage
- Try and reverse engineer CS's CBaseEntity class ( probably impossible )

I still have to re-install Visual C++ so I can try out some things.
But any other damage ideas are welcome as I'm just guessing here...

[Added]
Totally unrelated to realistic damage but I may have something for gas grenades...
If you want the grenades to do only temporary damage I have a way to do it right now.

Basically, I make the engine think the player is underwater and out of air - that way the lack of oxygen damage is done but the player recovers once out of the affected area.
It's a pretty big hack and oh crap you might not be able to fire some weapons around it...

I just thought about that now while I'm typing this, damn...

Last edited by Lazy; 06-11-2005 at 07:26..
  
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Re: cs weapons modification
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Rusty Le Cyborg
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Default Re: cs weapons modification - 06-11-2005

The temporary damage thing could be quite cool. In the AMX version of the Gas Grenade plugin they have incorporated a gas mask icon for when you are damaged. Maybe it's a similar thing.

Hopefully the answer will come to you in a blinding flash

Here that post again for AMX. Seems it has sounds for "gasps" and uses an icon...

http://djeyl.net/forum/index.php?showtopic=22220&st=180

Cheers for now



Last edited by Rusty Le Cyborg; 06-11-2005 at 20:53..
  
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Re: cs weapons modification
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Lazy
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Default Re: cs weapons modification - 07-11-2005

I'll try another idea I had tonight and see what happens, hopefully I can figure something out.
  
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Re: cs weapons modification
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Rusty Le Cyborg
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Default Re: cs weapons modification - 09-11-2005

Well, it would be pretty cool if it can be coded in...

Then all you have to work out is how to put in the camera, radio, molotov, LAW, zipline, syringe... 9_9

Cheers for now


  
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Re: cs weapons modification
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Lazy
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Default Re: cs weapons modification - 09-11-2005

Oddly enough all of those are possible...
Still no reliable way of causing damage though.
  
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Re: cs weapons modification
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Rusty Le Cyborg
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Default Re: cs weapons modification - 11-11-2005

Heh... You could always make it that using the camera not only triggers a map event, but takes a screenshot too

Cheers for now


  
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