.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Enhancement Workshop > Metamod and metamod plugins
Metamod and metamod plugins Plugins and improvements for the metamod server-side mod

Reply
 
Thread Tools
Stripper question
Old
  (#1)
Iori Yoshizuki
Member
 
Status: Offline
Posts: 4
Join Date: Dec 2004
Default Stripper question - 09-12-2004

Hi, new to a forum. I've setup a little Half-Life server on Win2k. I've been using HPB bot and Stripper. I have removed weapons and added medkits and batteries to maps. How do I remove certain sounds from a map? For example: In Rustmill the bots somehow cause the elevator sound to loop. I would like to strip the .wav. In Talos there's sounds like flies here and there. I would like to remove the buzzing. Thanks in advance.
  
Reply With Quote
Re: Stripper question
Old
  (#2)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Stripper question - 10-12-2004

I don't know if you can. Stripper can remove entities, but I don't know if it can remove sounds. What you can do at worst, is to rename the incriminated sound files on your HL client, and create empty .wav files to replace them.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Stripper question
Old
  (#3)
Iori Yoshizuki
Member
 
Status: Offline
Posts: 4
Join Date: Dec 2004
Default Re: Stripper question - 17-12-2004

Oh, shoot! :'( I was hoping someone had done this. I use the BSP tool and found what I think is the elevator sound/wav.

Entity index : 90
Entity origin (X) : 0.000000
(Y) : 0.000000
(Z) : 0.000000
First brush : 0
Number of brushes : 0
Key/Value : classname/ambient_generic
Key/Value : angle/86
Key/Value : spawnflags/2
Key/Value : message/ambience/industrial2.wav
Key/Value : health/7
Key/Value : preset/0
Key/Value : volstart/0
Key/Value : fadein/0
Key/Value : fadeout/0
Key/Value : pitch/100
Key/Value : pitchstart/100
Key/Value : spinup/0
Key/Value : spindown/0
Key/Value : lfotype/0
Key/Value : lforate/0
Key/Value : lfomodpitch/0
Key/Value : lfomodvol/0
Key/Value : cspinup/0
Key/Value : origin/-2840 1392 -364

I tried to strip ambient_generic with and without the origin. Isn't ambient_generic an entity? Thanks Pierre-Marie Baty for the option, though I didn't really want to go that route.
  
Reply With Quote
Re: Stripper question
Old
  (#4)
Zacker
Project Leader, Lead Level Designer, Waypointer
 
Status: Offline
Posts: 337
Join Date: Mar 2004
Location: Denmark
Default Re: Stripper question - 01-01-2005

Ambient_generic is the entity used for playback of wav files in HL. If you strip it away then the sound should not be there anymore.

Elevators and other brush entities can emit sounds on their own without a ambient_generic.

The cmd stopsound is the best advice I can give ya. It stops looping sounds without interferring with the others.
  
Reply With Quote
Re: Stripper question
Old
  (#5)
Iori Yoshizuki
Member
 
Status: Offline
Posts: 4
Join Date: Dec 2004
Default Re: Stripper question - 04-01-2005

Thanks Zacker,
I haven't use the cmd stopsound. I'll give it a try. I wonder if it'll work if I add it to the map specific HPB_bot cfg o_O
  
Reply With Quote
Re: Stripper question
Old
  (#6)
Zacker
Project Leader, Lead Level Designer, Waypointer
 
Status: Offline
Posts: 337
Join Date: Mar 2004
Location: Denmark
Default Re: Stripper question - 13-01-2005

It needs to be executed ~all the time in order to work; map start is not enough. Bind w "+forward; stopsound;" should do it.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com