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sfx1999
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Default Sweet - 29-10-2004

I don't know if you guys have seen this yet, but I wanted to show you a 64k demo.

http://www.pouet.net/prod.php?which=10545

It is called Zoom 3. It has per pixel lighting and shadow volumes.

You will need a video card that supports shaders. That would be a Geforce 3 and up, or an ATI Radeon 8500 and up.

It says you need an NT based Windows, but ME worked. It just didn't have the voice.


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Last edited by sfx1999; 29-10-2004 at 04:43..
  
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>BKA< T Wrecks
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Default Re: Sweet - 29-10-2004

Whoooaaaaaaa... words fail me. 8o And all in 64 kB!!! *drools*



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biohazerd87
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Default Re: Sweet - 29-10-2004

how is that possible.... it doesn't make sense... OH EM EF GE now i am going to have to comptimplate this all day aaaaaaaaaaaaaahhhhhhhhhhhhhhhh

and what is 64 K

Last edited by biohazerd87; 29-10-2004 at 14:17..
  
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sfx1999
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Default Re: Sweet - 29-10-2004

By 64K, I mean 64 kilobytes.

This is possible because of GPU shaders. You can use them to actually generate textures on-the-fly. There is also probably a scheme that tesselates surfaces at runtime to keep the polygon count low.

It also uses a software synthesiser for music.


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Pierre-Marie Baty
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Default Re: Sweet - 29-10-2004

check out the farbrausch ones too
http://www.farb-rausch.de



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sfx1999
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Default Re: Sweet - 30-10-2004

Quote:
Originally Posted by Pierre-Marie Baty
check out the farbrausch ones too
http://www.farb-rausch.de
I did. I liked fr-025.


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