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HL Engine Mapping Maps for the Half-Life engine Half-Life

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How to remove weapons
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-=RAV=-AdrianShephard
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Default How to remove weapons - 24-09-2004

Hello.

I am trying to make a dod map, but pistols only i got the basic architexture of the map done now..the entities.

The problem i have is that i cannot figure out how to get player_weaponstrip to work everytime a player respawns.

Any help will bne greatly appreciated.





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Re: How to remove weapons
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Zacker
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Default Re: How to remove weapons - 03-10-2004

name: game_playerspawn
  
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the Carpenter
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Default Re: How to remove weapons - 06-10-2004

There must be a AAA textured, weapon stripper for every spawn.
Make it 2X wider than the player & 8 units high.
Make sure the player spawn is at least 8 units higher than it.
Then they will fall through the trigger after they spawn, every round.


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Re: How to remove weapons
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Zacker
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Default Re: How to remove weapons - 08-10-2004

Not needed. Game_playerspawn will do.
  
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the Carpenter
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Default Re: How to remove weapons - 09-10-2004

Never heard of it.


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Re: How to remove weapons
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SoUlFaThEr
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Default Re: How to remove weapons - 20-10-2004

lol where ya been carp? never heard any sounds or things in any maps when peeps spawn join die or leave?

i use this a lot in KZ maps


  
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Re: How to remove weapons
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Pierre-Marie Baty
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Default Re: How to remove weapons - 20-10-2004

you must have seen it in the HL console when you run with +developer 1 or 2

firing: game_playerspawn



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sfx1999
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Default Re: How to remove weapons - 20-10-2004

http://collective.valve-erc.com/inde...83808-21957700


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