.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > United Bot
United Bot The ultimate beast is being given birth right here! Half-Life 2

Reply
 
Thread Tools
Re: Quake II Full Build all setup for .NET
Old
  (#21)
Whistler
Summoner
 
Whistler's Avatar
 
Status: Offline
Posts: 1,499
Join Date: Feb 2004
Location: Mist Village
Default Re: Quake II Full Build all setup for .NET - 19-05-2004

"I suspect that the HL engine is in C, not C++. I think only the mod code is in C++."
Yes, that may be correct, at least the HL engine isn't FULLY object oriented.
You can check out the botman's forum archive and you'll find some HL engine code snippet, and there's still some Quake1 functions like "VectorMA", "VectorAdd" and not just "a+b" in it.
  
Reply With Quote
Re: Quake II Full Build all setup for .NET
Old
  (#22)
Whistler
Summoner
 
Whistler's Avatar
 
Status: Offline
Posts: 1,499
Join Date: Feb 2004
Location: Mist Village
Default Re: Quake II Full Build all setup for .NET - 29-05-2004

for people who is interested:
there is a C++ version of Quake2 (it uses some classes, but still not that Object-oriented like HLSDK) available at:

http://www.planetquake.com/q2oop/
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com