Hey guys !
I'm converting ts_normandin to cs_normandin.
I have a problem though.
I can't get models to show up.
Not in the editor, or in the game.
I know ... it's been a long time since I made a cs map ... but sheesh !
I seem to be retarded now ! LOLZ !
Is there a new fgd I should be using ?
Grrrrr ... confusion !
How do I make models work in CS ???
Cheers !
Moderator [PBmm/Waypointing]& PODBot mm waypointer
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Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Re: Help ... me ... CS mappers. -
28-05-2004
Oh boy, oh boy, oh boy!!
/Me jumps up and down...
Normandin as a Counter-Strike map - and even a hostage rescue scenario (which has become almost rare nowadays)... yeeee-haa! 8D
It's a shame you can't count on me when it comes to giving valuable CS mapping advice, but as soon as you have a beta ready, I'll be glad to play Pierre and nag you into perfecting it...
Cheers and the best of luck to you!
Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
Models now work for me.
I'm still mapping with Valve/WON, so pathnames aren't the problem.
I have the latest fgd. (cs_expert-tom793c_wc35.fgd)
Using cycler sprites & they even render in Hammer now.
I can't seem to alter the angle of the light_env now.
I'm sure I'll figure it all out, either way.
Frustrating as hell though !
I forget the CS stuff ... & other things too, quite often ...
I came. I sawed. I conquered.
Last edited by the Carpenter; 28-05-2004 at 10:47..