.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Ideas
Ideas One idea per thread please! :)

Reply
 
Thread Tools
Graphical Bot Menu
Old
  (#1)
biohazerd87
Moderator by day Waypointer by night
 
biohazerd87's Avatar
 
Status: Offline
Posts: 1,039
Join Date: Apr 2004
Location: Missouri
Default Graphical Bot Menu - 23-05-2004

Have you ever thought of make the bot menu like the buy menu where you can use the mouse to select stuff what is it called non-vgui or something like that but anyways that would be cool but a lot of work but you could still use both vgui and non vgui
  
Reply With Quote
Re: Graphical Bot Menu
Old
  (#2)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: Graphical Bot Menu - 23-05-2004

i think no-one bothers coz there's really no point to it...yes it may be cool but coz there's nothing really to show like weapon pics or info


●_•
  
Reply With Quote
Re: Graphical Bot Menu
Old
  (#3)
@$3.1415rin
Council Member, Author of JoeBOT
 
@$3.1415rin's Avatar
 
Status: Offline
Posts: 1,381
Join Date: Nov 2003
Location: Germany
Default Re: Graphical Bot Menu - 23-05-2004

no hunkillaz, there are a lot of ppl out there wanting to have nice bot menues. I first didnt believe it, because I did saw any sense in a bot menu, since _I_ knew all commands ...

VGUI bot menu isnt possible because you have no direct access to the code. What you can do it to link some bot commands via the commandmenu cfg files.


  
Reply With Quote
Re: Graphical Bot Menu
Old
  (#4)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Graphical Bot Menu - 23-05-2004

I personally don't like the VGUI menu..
it's too big and ugly..
  
Reply With Quote
Re: Graphical Bot Menu
Old
  (#5)
biohazerd87
Moderator by day Waypointer by night
 
biohazerd87's Avatar
 
Status: Offline
Posts: 1,039
Join Date: Apr 2004
Location: Missouri
Default Re: Graphical Bot Menu - 23-05-2004

Well it doesn't have to be huge it could be like the size of the help menu when you push H if it is still bound to default. I think it would be easyer to add spacific bots a lot faster.
  
Reply With Quote
Re: Graphical Bot Menu
Old
  (#6)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: Graphical Bot Menu - 24-05-2004

well if u guys want i cOULD make it in the command menu....

i'm guessing u only want the bot commands for playin...

anything else required coz i'm actually modifying my one right now to add a few other things like mp_ commands


●_•
  
Reply With Quote
Re: Graphical Bot Menu
Old
  (#7)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Graphical Bot Menu - 24-05-2004

Quote:
Originally Posted by biohazerd87
Have you ever thought of make the bot menu like the buy menu where you can use the mouse to select stuff
Yes, command menu is OK for this (Huntkillaz thinked about this at the same time like me). I have prepared something - but this is only the way - You can change this like You want according to Your preferences.

This is my commandmenu.txt (simply copy this):





// Command Menu definition
//
// Basic Format:
// "<Bound Key>" "<Button Text>" "<Command sent to server>"
//
//
//
//
// Buttons can also open up submenus, as follows:
// {
// "Some More Options",
// {
// ...
// }
// }
//
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
// Maximum of 40 menus.
// Maximum of 100 buttons per menu.
//--------------------------------------------------------
// Everything below here is editable
"1" "HELP"
{
CUSTOM "1" "Map Description" "!MAPBRIEFING"
"2" "Time Left" "timeleft"
"3" "Adjust Crosshair" "adjust_crosshair"
"4" "Use Left Hand" "cl_righthand 0"
"5" "Use Right Hand" "cl_righthand 1"
}

"2" "CHANGE TEAM" "chooseteam"
// Here are the rest of the buttons and submenus
// You can change these safely if you want.
"3" "TEAM MESSAGE"
{
// Map Specific
MAP cs_siege "1" "map cs_siege"
{
"1" "'Take the underground'" "say_team Take the underground!"
"2" "'Enemy in parking garage'" "say_team Enemy in parking garage!"
"3" "'Rush hostage room!'" "say_team Rush the hostage room!"
"4" "'Snipers! Watch out!'" "say_team Snipers! Watch out!"
"5" "'Take the upper route'" "say_team Take the upper route!"
}

MAP de_train "1" "map de_train"
{
"1" "'Rush trainyard bomb!'" "say_team Rush the trainyard bomb site!"
"2" "'Rush enclosed bomb site!'" "say_team Rush the enclosed bomb site!"
"3" "'Flank them!'" "say_team Flank them!"
"4" "'Bomb site secure!'" "say_team Bomb site secure!"
"5" "'Lend me your blaster!'" "say_team Lend me your blaster!"
}

MAP de_vertigo "1" "map de_vertigo"
{
"1" "'Rush the upper level!'" "say_team Rush the upper level!"
"2" "'Rush the lower level!'" "say_team Rush the lower level!"
"3" "'Flank them!'" "say_team Flank them!"
"4" "'Snipers! Watch out!'" "say_team Snipers! Watch out!"
"5" "'Bomb site secure'" "say_team Bomb site secure"
}

MAP de_prodigy "1" "map de_prodigy"
{
"1" "'Rush to pipes'" "say_team Rush to the pipes bomb site!"
"2" "'Rush to the lab!'" "say_team Rush to lab!"
"3" "'Take the hallway!'" "say_team Take the hallway!"
"4" "'Flank them!'" "say_team Flank them!"
"5" "'Take the APC route!'" "say_team Take the APC route!"
}

MAP de_aztec "1" "map de_aztec"
{
"1" "'Take the bridge!'" "say_team Take the bridge!"
"2" "'Enemy at bomb site'" "say_team Narby, enemy at bomb site!"
"3" "'Rush to bomb site'" "say_team Rush to the bomb site!"
"4" "'Bomb site secure'" "say_team Bomb site secure!"
"5" "'Take the water route!'" "say_team Take the water route!"
}
MAP de_inferno "1" "map de_inferno"
{
"1" "'Take the bridge!'" "say_team Take the bridge!"
"2" "'Enemy at bomb site'" "say_team Narby, enemy at bomb site!"
"3" "'Rush to bomb site'" "say_team Rush to the bomb site!"
"4" "'Bomb site secure'" "say_team Bomb site secure!"
"5" "'Take the water route!'" "say_team Take the water route!"
}


MAP cs_office "1" "map cs_office"
{
"1" "'Take the back route!'" "say_team Take the back route!"
"2" "'Rush to the hostages!'" "say_team Rush to the hostages!"
"3" "'Do it for Manilov!'" "say_team Do it for Manilov!"
"4" "'Take the front route!'" "say_team Take the front route!"
"5" "'Flank them!'" "say_team Flank them!"
}

MAP cs_backalley "1" "map cs_backalley"
{
"1" "'Flank them!'" "say_team Flank them!"
"2" "'Enemy overhead!'" "say_team Enemy overhead!"
"3" "'Rush to the hostages!'" "say_team Rush to the hostages!"
"4" "'Go you blaster!'" "say_team Go you blaster!"
"5" "'Taking heavy blaster fire!'" "say_team Taking heavy blaster fire!"
}

MAP cs_747 "1" "map cs_747"
{
"1" "'Rush the plane'" "say_team Rush the plane!"
"2" "'Meet in terminal'" "say_team Meet in the terminal"
"3" "'Enemy outside plane'" "say_team Enemy outside plane!"
"4" "'Enemy in cargo hold!'" "say_team Enemy in cargo hold!"
"5" "'Flank them'" "say_team Flank them!"
}

MAP as_oilrig "1" "map as_oilrig"
{
"1" "'Rush to chopper!'" "say_team Rush to the chopper!"
"2" "'To the elevator'" "say_team To the elevator!"
"3" "'VIP spotted!'" "say_team VIP spotted!"
"4" "'Sniped spotted'" "say_team Sniper spotted! Look out!"
"5" "'Protect the VIP'" "say_team Protect the VIP!"
}

MAP cs_assault "1" "map cs_assault"
{
"1" "'Rush the building!'" "say_team Rush the building!"
"2" "'Take the vents!'" "say_team Take the vents!"
"3" "'Enemy in vents!'" "say_team Enemy in vents!"
"4" "'Rush hostage room!'" "say_team Rush the hostage room!"
"5" "'Team! Regroup!'" "say_team Team! Regroup!"
}

MAP de_nuke "1" "map de_nuke"
{
"1" "'Go To Main hall'" "say_team Go to the main hall"
"2" "'Go To the Basement'" "say_team Go to basement"
"3" "'Flank Yard'" "say_team Flank Yard"
"4" "'Flank Comm-room'" "say_team Flank comm-room"
"5" "'At the Entrance hall'" "say_team At the entrance hall"
}

MAP de_cbble "1" "map de_cbble"
{
"1" "'Heading Central Hallway'" "say_team Heading to central hallway!"
"2" "'Heading to Underpass'" "say_team Heading to underpass!"
"3" "'Sniper in Tower'" "say_team Enemy in sniper tower!"
"4" "'Bomb target areas secure'" "say_team Bomb target areas secure"
"5" "'Guard start area'" "say_team Guard start area"
}

MAP de_dust "1" "map de_dust"
{
"1" "'Heading to Hallway'" "say_team Heading to hallway!"
"2" "'Heading to Underpass'" "say_team Heading to underpass!"
"3" "'Bomb A secure'" "say_team Bomb area A secure"
"4" "'Bomb B secure'" "say_team Bomb area B secure"
"5" "'Sniper at Underpass'" "say_team Snipers at underpass"
}

MAP de_dust2 "1" "map de_dust2"
{
"1" "'Heading to Hallway'" "say_team Heading to hallway!"
"2" "'Heading to Underpass'" "say_team Heading to underpass!"
"3" "'Bomb A secure'" "say_team Bomb area A secure"
"4" "'Bomb B secure'" "say_team Bomb area B secure"
"5" "'Heading to tunnel'" "say_team Heading to tunnel!"
}
MAP cs_italy "1" "map cs_italy"
{
"1" "'Meet at Market'" "say_team Meet at the market!"
"2" "'Rush the House'" "say_team Rush through the house!"
"3" "'Head to Wine Cellar'" "say_team Head for the wine cellar!"
"4" "'Rush Long Passage'" "say_team Rush the long passage!"
"5" "'Hostages being rescued'" "say_team Hostages being rescued!"
}

MAP cs_estate "1" "map cs_estate"
{
"1" "'Go to sewer'" "say_team Go to the sewer!"
"2" "'Enemy on first story'" "say_team Enemy on first story!"
"3" "'Enemy on second story'" "say_team Enemy on second story!"
"4" "'Enemy in back'" "say_team Enemy in back of house!"
"5" "'Enemy in front'" "say_team Enemy in front of house!"
}

MAP as_tundra "1" "map as_tundra"
{
"1" "'Use secondary route'" "say_team Use the secondary route!"
"2" "'Use primary route'" "say_team Use the primary route!"
"3" "'Snipers! Watch out!'" "say_team Snipers! Look out!"
"4" "'Rush to APC'" "say_team Rush to the APC!"
"5" "'Rush to chopper!'" "say_team Rush to the chopper!"
}

MAP cs_militia "1" "map cs_militia"
{
"1" "'Meet at garage vent'" "say_team Meet at garage vent!"
"2" "'Meet at front of house'" "say_team Meet at front of house!"
"3" "'Meet in backyard'" "say_team Meet in backyard!"
"4" "'Enemy is topside!'" "say_team Enemy is topside!"
"5" "'Enemy is in sewers!'" "say_team Enemy is in sewers!"
}
}
"4" "PODBOT WPMENU 1"
{
"1" "WP editor on/off" "wpmenu;menuselect 9;menuselect 1"
"2" "Autowp on/off" "wpmenu;menuselect 9;menuselect 2"
"3" "Cache waypoint" "wpmenu;menuselect 9;menuselect 7"
"4" "Pathwaypoint add" "wpmenu;menuselect 5"
"5" "Pathwaypoint delete" "wpmenu;menuselect 6;menuselect 1"
"6" "Flagmenu" "wpmenu;menuselect 4"
"7" "Setradius menu" "wpmenu;menuselect 3"
"8" "WP's check" "wpmenu;menuselect 7"
"9" "Wp's save" "wpmenu;menuselect 8"
}
"5" "PODBOT WPMENU 2"
{
"1" "Noclip on/off" "wpmenu;menuselect 9;menuselect 3"
"2" "Peace mode on/off" "wpmenu;menuselect 9;menuselect 4"
"3" "Show/hide flags" "wpmenu;menuselect 9;menuselect 5"
"4" "AutoPath max distance" "wpmenu;menuselect 9;menuselect 6"
"5" "WP's stats" "waypoint stats"
}
"6" "PODBOT MENU"
{
"1" "Bot chat"
{
"1" "On" "pb botchat on"
"2" "Off" "pb botchat off"
}
"2" "Adding Bot"
{
"1" "To CT Team"
{
"1" "Botskill 10" "pb addbot 10 5 2 5"
"2" "Botskill 20" "pb addbot 20 5 2 5"
"3" "Botskill 30" "pb addbot 30 5 2 5"
"4" "Botskill 40" "pb addbot 40 5 2 5"
"5" "Botskill 50" "pb addbot 50 5 2 5"
"6" "Botskill 60" "pb addbot 60 5 2 5"
"7" "Botskill 70" "pb addbot 70 5 2 5"
"8" "Botskill 80" "pb addbot 80 5 2 5"
"9" "Botskill 90" "pb addbot 90 5 2 5"
"0" "Botskill 100" "pb addbot 100 5 2 5"
}
"2" "To T Team"
{
"1" "Botskill 10" "pb addbot 10 5 1 5"
"2" "Botskill 20" "pb addbot 20 5 1 5"
"3" "Botskill 30" "pb addbot 30 5 1 5"
"4" "Botskill 40" "pb addbot 40 5 1 5"
"5" "Botskill 50" "pb addbot 50 5 1 5"
"6" "Botskill 60" "pb addbot 60 5 1 5"
"7" "Botskill 70" "pb addbot 70 5 1 5"
"8" "Botskill 80" "pb addbot 80 5 1 5"
"9" "Botskill 90" "pb addbot 90 5 1 5"
"0" "Botskill 100" "pb addbot 100 5 1 5"
}
}
"3" "Removing Bot"
{
"1" "From T Team" "podbotmenu; menuselect 6; menuselect 1"
"2" "From CT Team" "podbotmenu; menuselect 6; menuselect 2"
}
"4" "Kill All Bots" "pb killbots"
"5" "Round End" "podbotmenu; menuselect 4"
"6" "Remove All Bots" "pb removebots"
"7" "Fillserver By Bots" "pb fillserver"
}

Last edited by KWo; 24-05-2004 at 02:01..
  
Reply With Quote
Re: Graphical Bot Menu
Old
  (#8)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Graphical Bot Menu - 24-05-2004

btw "botchat" needs to be "pb botchat"
and botspray is not implemented for in console use yet..
  
Reply With Quote
Re: Graphical Bot Menu
Old
  (#9)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Graphical Bot Menu - 24-05-2004

Quote:
Originally Posted by sPlOrYgOn
btw "botchat" needs to be "pb botchat"
and botspray is not implemented for in console use yet..
OK - it's fixed.
  
Reply With Quote
Re: Graphical Bot Menu
Old
  (#10)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: Graphical Bot Menu - 24-05-2004

here's mine but i got a bug in it can't seem to figure out what's wrong

if anyone does could u please tell me..
Attached Files
File Type: txt commandmenu.txt (12.5 KB, 532 views)


●_•
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com