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POD-Bot mm Waypoint Format Waypoints for POD-Bot mm

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Re: the optimal binds for this 2.6mm editor
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Huntkillaz
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Default Re: the optimal binds for this 2.6mm editor - 21-04-2004

lol....as i said i had modified the old podbot2.5 version so a few things are old

the only cool thing bout mine is having no to assign n reassign keys for games\waypointing...

disco is ur crosshair changing colour every time u shoot ....i have to change it soto it's diabled when playing but enabled when waypointing

will change it all after new version out


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Re: the optimal binds for this 2.6mm editor
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SoUlFaThEr
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Default Re: the optimal binds for this 2.6mm editor - 25-04-2004

what good is disco mode for waypointing?

ok the release is coming up shortly and a small change has been made to my binds.......

heres the way it was:
//K = Auto Path Max Distance Menu
bind "k" "wpmenu;menuselect 9;menuselect 5"


heres the change:
//K = Auto Path Max Distance Menu
bind "k" "wpmenu;menuselect 9;menuselect 6"


  
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Re: the optimal binds for this 2.6mm editor
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Huntkillaz
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Default Re: the optimal binds for this 2.6mm editor - 26-04-2004

well if u want to play with it on u can....


so can i access any wp command in this format?

bind "#" "wpmenu;menuselect #;menuselect #"


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Re: the optimal binds for this 2.6mm editor
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SoUlFaThEr
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Default Re: the optimal binds for this 2.6mm editor - 26-04-2004

yes


  
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Re: the optimal binds for this 2.6mm editor
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>BKA< T Wrecks
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Default Re: the optimal binds for this 2.6mm editor - 27-04-2004

Today I realised that it's a VERY bad idea not to have the "waypoint save" command bound to a key. I was happily waypointing around, when suddenly the end round scores popped up... with the old version, I would have made a quick "wp save nocheck" in the console, but now... Life's just twice as hard if you're stupid. 9_9
So people, bind your waypoint save command. Seriously...



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Re: the optimal binds for this 2.6mm editor
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SoUlFaThEr
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Default Re: the optimal binds for this 2.6mm editor - 27-04-2004

i dont have mine binded........but my w.cfg allows me to have a very long roundtime and no timelimits........and i just simply hit

g8(wpmenu then save)
real fast and its saving........and you can do this before the LOADING appears and it still works.........



Last edited by SoUlFaThEr; 27-04-2004 at 01:46..
  
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Re: the optimal binds for this 2.6mm editor
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>BKA< T Wrecks
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Default Re: the optimal binds for this 2.6mm editor - 27-04-2004

That's true, you can use commands as long as the scores are floating on your screen, but it was the first time I used this editor and I was so paralyzed (totally forgot about time while I was waypointing) that I didn't remember which number in the menu it was... You've been testing and co-developing this editor, and in many respects the editor reflects your suggestions and your style, so it's all natural for you. For me, it was quite a change. Unlike you, I gotta :RTFM: some more... 9_9



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Re: the optimal binds for this 2.6mm editor
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Huntkillaz
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Default Re: the optimal binds for this 2.6mm editor - 27-04-2004

yeah ....wp save is one of the first things i bind hey soulfather, do u know a way to stop the game from sending u back to spawn pt at end of round ...

coz whilst i was messing with my script at 1 stage i managed to freeze the time and continue wp after 0.00 ??? now i can't get that back

ps: i just found a really handy use for disco mouse...path wp editing can't see ur cross hair on a wp just shoot to change n same for dark\light areas....


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Last edited by Huntkillaz; 27-04-2004 at 03:06..
  
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