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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Re: is anyone even interested in custom maps?
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CoCoNUT
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Default Re: is anyone even interested in custom maps? - 03-04-2004

sf_columns: had a look and I like it very much. Classical and solid deathmath-like layout, max. wpoly 500. Maybe add a few interesting lamps, maybe some crates (not these ugly dust-crates) for interesting gameplay, maybe some eyecandy (vary the lighting etc.). I think the central structure is something special (special lighting, maybe a transparent crystal surrounded by blizzards). Good job .


For maps, nav-files, waypoints and more visit: http://coconut.de.tc

Last edited by CoCoNUT; 03-04-2004 at 20:22..
  
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Re: is anyone even interested in custom maps?
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SoUlFaThEr
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Default Re: is anyone even interested in custom maps? - 03-04-2004

this was meant not to be an amazing looking map on purpose ...i personally love detail......but when i see fy_iceworld mor eplayed than any other map in CS i have to throw up......and this columns was just that sort of idea

adding stuff to this ver open map will only add poly's.....which was exactly my point in not adding them hehe


  
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Re: is anyone even interested in custom maps?
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SoUlFaThEr
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Default Re: is anyone even interested in custom maps? - 15-04-2004

right now i am making an sf_columns2

retextured, changed the mission status too:
have a as_ and an es_ in it.....so far im getting some crashes but PM thinks it may be a bot dll problem...(it only crashes when i play with bots.)

lots of crates for cover......i hate crates.....no aded polys.....even less cuz i sealed up the ceiling of the very bottom level.

its getting cooler looking CoCoNuT

where you been?



Last edited by SoUlFaThEr; 15-04-2004 at 04:22..
  
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