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Got a mapchanging problem with the metamod version? (WIP's)
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stefanhendriks
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Location: Netherlands
Default Got a mapchanging problem with the metamod version? (WIP's) - 03-02-2004

Check this post:

http://forums.bots-united.com/showpo...6&postcount=41


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Got a mapchanging problem with the metamod version? (WIP's)
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carneboy
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Default Re: Got a mapchanging problem with the metamod version? (WIP's) - 17-02-2004

with WIP 9:
server starts fine
bots work
meta list shows bots loaded
however the bots freeze after meta refresh
meta list then shows that the realbot plugin is loaded but not running

any suggestions for fixing this?

i'm using Linux with HLDS 3.1.1.0

***EDIT***
I found the answer elsewhere http://forums.bots-united.com/showthread.php?t=764:RTFM:... basically if u are having this problem the quick fix is to put the realbots plugin as the first line in the metamod plugins.ini file.

***EDIT once again ***
the above did not work for me :'(

Last edited by carneboy; 17-02-2004 at 23:19.. Reason: answer elsewhere didn't work
  
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Re: Got a mapchanging problem with the metamod version? (WIP's)
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rObBoB44
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Default Re: Got a mapchanging problem with the metamod version? (WIP's) - 24-02-2004

I need help with this problem... After about on round 20 with 2 ppl and 2 bots the server crashes.

Other info:

bot.cfg:
# RealBot AI Version 1.0
########################
# The new botmenu
##############################
#bind "h" "+commandmenu"
exec "wptmenu.cfg"
# Startup
##############################
# wait for 3 seconds
pause 3
# Set Counter-Strike version to CS 1.6
rb_csversion 1
# Auto-Balancing team off
mp_autoteambalance 0
# Be sure bots can join teams (even when uneven).
mp_limitteams 0
realbot max 4

liblist.gam:
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
cldll "1"
hlversion "1120"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "..\realbot\dll\realbot_mm.dll"
trainmap "tr_1"

plugins.ini [metamod]:
win32 ../realbot/dll/realbot_mm.dll RealBot
win32 addons/amx/dlls/amx_mm.dll
linux addons/amx/dlls/amx_mm_i686.so
win32 dlls/chicken_mm.dll

versions:
description stat pend file vers src load unlod
[ 1] RealBot RUN - realbot_mm.dll v3005 ini Start ANY
[ 2] AMX RUN - amx_mm.dll v0.9.7 ini ANY ANY
[ 3] ChickenMod RUN - chicken_mm.dll v1.0.5.1 ini Pause Pause
[ 4] CS STATS RUN - csstats_mm.dll v0.9.7 ( cmd ANY ANY
[ 5] FUN RUN - fun_mm.dll v0.9.8 cmd ANY ANY
[ 6] XtraFun RUN - xtrafun_mm.dll v1.2 cmd ANY Pause
[ 7] JGHGdll RUN - jghg_mm.dll v1.0 cmd ANY Pause
[ 8] Vexd Util. Modu RUN - vexdum_mm.dll v0.2.0.7 cmd ANY

If somone could help me with this it would be great!

Also as a FYI I have wc3x ont his server and the bots actully pick races buy items pick skills and use ultiamtes [lol when they are lvl 2 - shoudl be 6]!

-rObBoB44
  
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Re: Got a mapchanging problem with the metamod version? (WIP's)
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dstruct2k
 
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Join Date: Feb 2004
Default Re: Got a mapchanging problem with the metamod version? (WIP's) - 04-04-2004

First of all, your liblist isn't loading Meta. Fix that then we can talk about using realbot_mm.dll

About bots using skills in wc3(x/ft):
The coder of war3 decided to be a really cool guy and add bot code to the war3 plugins. When bots take damage, they fire their ultimate. They randomly pick a race. They buy items based on remaining cash after weapons are bought. They even pick skills, randomly.

Gotta love bot-friendly plugins.
  
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