Any help someone could give me would be great. I am running a CS 1.6 ded server where I load up the T side with bots for practice. I run them all at 100 skill level and they seem to work well. Very pleased with their performance except that they dont seem to be able to aim up and down. You can croutch through a hole map and kill bot after bot with little chance of being hit. Did I do something wrong or is there a fix for this. I am running.
podbot mm vR2b46c
amx mod x v1.01
statsme v2.8.3
bot aim v2.1
server ip if you want to see for yourself is 67.22.241.133:60053
Moderator [PBmm/Waypointing]& PODBot mm waypointer
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Re: Bots don't aim up and down -
31-05-2005
I bet you will have to disable BotAim 2. The BotAim code is already implemented into PODBot, so messing it up with another BotAim code is likely to screw up everything. So just deactivate BotAim and try again. Quite a logical step, actually. Let us know if it worked.
Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
I disabled botaim 2.1 and that fixed the problem. I read a lot of posts about PMB's work on botaim 2 and tried several diff versions...I guess he played with code a lot to improve it. Anyway, same problem with all of them.. I never changed any of the cvars so I'm not sure that would have helped. Thank you guys for the help. If anyone reads this post and can tell me how to make botaim2 work correctly for me, I would still like to use it.
Moderator [PBmm/Waypointing]& PODBot mm waypointer
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Re: Bots don't aim up and down -
31-05-2005
I think that won't happen with the current PODBot version. You know, since there is BotAim code in the podbot dll already, there are bound to be conflicts, and I don't think Pierre will program a BotAim 2 version especially for this purpose.
I guess there are 2 alternatives: Either the BotAim2 code will be included in the next PODBot release, or any BotAim code is taken out of future PODBot releases so that any BotAim plugins can be used separately.
[Speaking of future releases... *nudges sPlOrYgOn* It's been a while, eh?]
Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
Botaim2 will be included in the code for the next release of podbot. At least it's already included in code, but the current source of podbot is still under big construction and it's not ready yet to any new release.