I just had a bad idea: make rb available thru steam
Edit--
Actually i was just looking thru thr steam sdk docs and it might not be such a bad idea.
more specifically:
Quote:
Creating an application that runs effectively under Steam is basically a two-phase process. The first phase involves integrating Steam into your application and getting it set up for remote file distribution. There are a number of steps in this phase but once it is completed, it becomes simple to use. Steam provides tools to help you along the way.
The second phase involves optimizing the Steam resource acquisition mechanism. Part of Steam runs as a background thread loading file resources, during periods when your application is not utilizing Internet bandwidth. Since your application may stall if it requests data that has not been downloaded yet, you need to tell Steam what resources it should be working on in the background. Like all optimization processes, this requires a certain amount of experimentation and time. Fortunately, Steam provides a set of tools to make this easier.
If your application is also going to be released on a retail CD, there is no need to maintain two separate code bases. Everything that you do to support Steam will work with your retail version. A simple change to the Steam Engine initialization (skipping the call to SteamMountAppFilesystem) will have the desired result.
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Any how, i dont think u can , because how will u get it to update when rb is in another app folder... sorry for wasting space :o