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folo4
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Default question about features... - 01-01-2004

About (mEAn )Bot.Admin Mod:

How Can I put More Than 1 Bot type to put in action......

Can that Plug-in Do that???
  
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rob
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Default Re: question about features... - 02-01-2004

sure it can!
  
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botmeister
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Default Re: question about features... - 02-01-2004

I found that different bot types interfered with each other, but you can load up multiple metamod bots, followed by one regular bot. The multiple bot support was limited to plbot followed by joebot or podbot, etc, but that was it. There's a better solution using the botmixer. I don't know how well it works with CS 1.6 and metamod based bots.


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"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
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folo4
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Default Re: question about features... - 06-01-2005

how would you do that...?

tutorial please
  
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robbob4
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Default Re: question about features... - 26-01-2005

Does mean bot admin support RealBot WIP10? I'm seeking a way for bots to be in the server when there are less than 2 humans but there when theres 1 or 0 humans.


  
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botmeister
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Default Re: question about features... - 26-01-2005

The bot admin has not been tested with WIP 10, however it did support earlier versions of Realbot for metamod, so you can give it a try and see if it still works. The only reason it would not work, is if Realbot WIP 10 uses different commands to add/remove bots from the game since it was last tested.

If you can't get it to work, let me know and I'll fix it up for you.

Note: I did more than just test Realbot, I had it running on a public bot server for a few months.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
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robbob4
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Default Re: question about features... - 27-01-2005

I'm still not figuring out how to configure the botswhenxplayer command to set it to be like this:

0 Human - 2 Bots
1 Human - 2 Bots
2 Humans - 0 Bots
3 Humans - 0 Bots
... [Both ways -- when humans joining & leaving]
3 Humans - 0 Bots
2 Humans - 0 Bots
1 Human - 2 Bots
0 Human - 2 Bots

what settings should I use?

botswhenxplayers 0
minbots = 2
maxbots = 2
maxplayers = 2
[And should i set botvshuman command or something?]

There are just so many commands to set! Also once you answer this can you show me where/what some other commands I'll need to set are [pretty much a sample]


  
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botmeister
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Default Re: question about features... - 27-01-2005

There are a lot of commands and options, so I suggest that you keep it simple to start with until you get familiar with how things work.

// Try these commands to start with.

// tell the server to put bots in the game when up to 2
// people are playing on the server.
// <maxplayers> = 2.
// All the bots are to be removed when there's
// <maxplayers> + 1 or more people in the game.
m_botmode botswhenxplayers 2

// Tell the server to auto balance the bots for
// the specified botmode. When there are 0 players
// the server will keep two bots in the game. When
// the server has between 1 and <maxplayers> in
// the game, the server will put 2 bots in the game.
m_autobalancebots on 2 2

// When you are ready to advance a little further, try
// these commands ...

// If you want bots to be on a particular team, use
m_switchbotteam < te | ct | any >

// You can keep humans off the bot team with
m_enforcebotteam < on | off >

// or you can keep humans on a team with
m_enforcehumanteam [on [ct|te|any] | off]

// note: see the manual for the details on above commands.


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