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POD-Bot mm Waypoint Format Waypoints for POD-Bot mm

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[REQUEST] Maps From WU
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biohazerd87
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Default [REQUEST] Maps From WU - 25-01-2005

Site Generated Email
:::::::::::Waypoint Request:::::::::::

Name: Umer
Email: umer_yourfriend@hotmail.com
Bot: pb
IP Address: 2**.1*2.***.4 (removed)
Time and date sent: 25-01-2005 07:50:41

Maps:
fy_dinoiceworld
dm_deathmatch3k
cs_deathmatch
cs_ez

Message:
Plz Give Me The way points of this maps

BOT LABEL CODE:
pb = PODbot mm
jb = JoeBot
csb = CSBot
rb = Realbot
sb = Shrikebot
hpbb = HPBBot
rcb = RCBot
  
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Re: [REQUEST] Maps From WU
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Default Re: [REQUEST] Maps From WU - 25-01-2005

One question: If we have "pb" fpr PODBot MM, what do we have for YaPB and the other PB-based bots?



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: [REQUEST] Maps From WU
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biohazerd87
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Default Re: [REQUEST] Maps From WU - 25-01-2005

same thing
unless someone wants me to change it... also is anyone gonna do those waypoints
  
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Re: [REQUEST] Maps From WU
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@$3.1415rin
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Default Re: [REQUEST] Maps From WU - 25-01-2005

Quote:
Originally Posted by >BKA< T Wrecks
One question: If we have "pb" fpr PODBot MM, what do we have for YaPB and the other PB-based bots?
aint that the same format anyway ?


  
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Re: [REQUEST] Maps From WU
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>BKA< T Wrecks
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Default Re: [REQUEST] Maps From WU - 26-01-2005

*sigh* technically speaking, yes. However, since camp start & end markers and button flags are handled differently in PB mm and other PODBots (not to mention lift flags), it is better to use genuine PB mm waypoints for PB mm and vice versa.
Anyway, I'm busy waypointing the CS:CZ maps for PB mm right now and teaching a friend & clanmate how to waypoint, so I have no time left.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: [REQUEST] Maps From WU
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biohazerd87
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Default Re: [REQUEST] Maps From WU - 26-01-2005

i'll do some, but that will probly push back the nipper waypoint pack but waypoints are waypoints and this is a request.. i emailed the guy to verify the email that way i don't make waypoints for nothing and he hasn't anwsered yet so I will email him again
  
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Re: [REQUEST] Maps From WU
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MarD
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Default Re: [REQUEST] Maps From WU - 10-02-2005

Heyyo,

Although mine aren't on the list, I'm currently doing RCbot for Resident Evil Series. I'm pretty much done the 1st one, just need to do some small tinkering, and then finish the 2nd one.. but oh boy... zombies are annoying... sometimes they don't delete, but stand there and block your path/doors... so not only can bots not complete maps, but sometimes people too... and impulse 203 won't work on them either... anyone know any commands to delete ai chars other than this one? So far, I'm pretty confident that the bots can beat almost all of RE1, just minus the roof part since they dunno how to stay on track.. so as soon as they leap through the window and onto the roof they slide off to their doom..

RECO is currently 3/4ths done. They know how to do most of the objectives, and I'm sure eventually they could do the pushable objects... but since I'm not quite sure how to place them? a human player should help them out with this one. Right now I'm kindof stuck since I dunno how to get the 2nd maiden statue.. so I cheated and no clipped to waypoint other areas.... don't judge me.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
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Re: [REQUEST] Maps From WU
Old
  (#8)
biohazerd87
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Default Re: [REQUEST] Maps From WU - 10-02-2005

Quote:
Originally Posted by MarD
Heyyo,

Although mine aren't on the list, I'm currently doing RCbot for Resident Evil Series. I'm pretty much done the 1st one, just need to do some small tinkering, and then finish the 2nd one.. but oh boy... zombies are annoying... sometimes they don't delete, but stand there and block your path/doors... so not only can bots not complete maps, but sometimes people too... and impulse 203 won't work on them either... anyone know any commands to delete ai chars other than this one? So far, I'm pretty confident that the bots can beat almost all of RE1, just minus the roof part since they dunno how to stay on track.. so as soon as they leap through the window and onto the roof they slide off to their doom..

RECO is currently 3/4ths done. They know how to do most of the objectives, and I'm sure eventually they could do the pushable objects... but since I'm not quite sure how to place them? a human player should help them out with this one. Right now I'm kindof stuck since I dunno how to get the 2nd maiden statue.. so I cheated and no clipped to waypoint other areas.... don't judge me.
does this pertain to the current thread... i am being serious ???
  
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Re: [REQUEST] Maps From WU
Old
  (#9)
MarD
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Default Re: [REQUEST] Maps From WU - 10-02-2005

Heyyo,

not exactly, but ya never know if someone would've requested it.. and I diddn't feel like creating another thread cuase I'm lazy.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
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