I'm so happy

It's Christmas and I've finally figured out what made the aiming look so strange...
Lets say theres a bot that wants to turn all the way around because there was an enemy on a raised platform behind him..
He'd move his crosshair up then to the right or the left (depends which is faster) then move his crosshair back down right near enemy..
if it was a human in this situation.. he'd turn to the right or the left (depends on which one he thinks is faster) then move his crosshair up at the enemy..
I noticed this on cs_assault when the bot was facing away from the warehouse and there was an enemy on roof and also when the bot was on the roof and enemy was on ground it'd turn down and up to aim at enemy..
then again this info has almost nothing to do with the algorithm made by @$3.1415rin and Killaruna, but is has something to do with the thread('s title).