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Huge Fix Required! (easy to code, probably!)
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V or 'Tex
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Default Huge Fix Required! (easy to code, probably!) - 19-06-2004

Nodes are currently limited at 4096 total nodes!

That's not enough!

I just figured out why my bots were not traveling on all the paths I gave them.

It wasn't that Realbot was failing to draw nodes (realbot nodes draw) like it usually does... but because it wasnt creating the nodes at all! It simply stops! How am I supposed to node a large map with only 4096 nodes?

Perhaps you should increase the spacing between nodes as well as increase the maximum to at least 16,384, because the nodes are being created very closely.

If you make the node spacing wider, (by about 25%) and increase the maximum number of nodes, you won't have this problem where the bot gets confused by having so many choices (so many nodes right next to him).

This particularly angers me because while noding Mindmaze2 I was approx 40 feet from finishing a few paths between each spawn. Now I have a dead-end path which goes from one spawn... and almost to the other.
  
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Re: Huge Fix Required! (easy to code, probably!)
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stefanhendriks
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Default Re: Huge Fix Required! (easy to code, probably!) - 19-06-2004

Well in fact.. i did increase the space but i did not increase the max nodes.

Increasing the max nodes will make things slower though. More nodes to put into a meredian, more mem usage, etc. Although look-up tables in the meredians will ensure that not too many nodes will be looked through, the path generator can also get slower.

What large map did you do btw? I will double check my distance 'enlargement' because i saw double nodes somewhere.. that should not happen.

EDIT:
I saw that nodes get added in areas of 3X max size, while 1X max size is used to plot them. Meaning

Node 1, 2, 3

will allget connected to each other in all possible ways... leaving not many connections to other nodes. Ie, nr 4 will have connections to 2 3 4.. and so forth. I increased size now with 50%, but perhaps will increase it even more. I willt est this on de_dust (my favo test map )...

that should solve your problem too it hink...


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me

Last edited by stefanhendriks; 19-06-2004 at 22:40..
  
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Re: Huge Fix Required! (easy to code, probably!)
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V or 'Tex
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Default Re: Huge Fix Required! (easy to code, probably!) - 19-06-2004










I noded about 20% of the ground, and double-noded (walked along edges, so as to fit two nodes) all the walkways, and triple-noded the ladders in the towers.

After about two hours of play, they have never used the ladders. They rarely use the ramps (is this because they think that it is too high up for some of the big ramps?) and due to my very little amount of ground noding, they only take a small path.

Last edited by V or 'Tex; 19-06-2004 at 23:52..
  
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