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2.75 Playtest Results
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skirecs
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Default 2.75 Playtest Results - 05-04-2004

For curiosity I let the bots play themselves for 2.75 hours, 4v4 and these are reults. Great Work Stefan.

www.skirecs.dynu.com/playtest.jpg
  
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Re: 2.75 Playtest Results
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stefanhendriks
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Default Re: 2.75 Playtest Results - 05-04-2004

cool, i wonder how the newer bots would perform there


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: 2.75 Playtest Results
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skirecs
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Default Re: 2.75 Playtest Results - 06-04-2004

Which newer bots?
  
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Re: 2.75 Playtest Results
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stefanhendriks
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Default Re: 2.75 Playtest Results - 06-04-2004

look @ progress thread. I am working on a next WIP version.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: 2.75 Playtest Results
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[NvT]_KaszpiR_
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Default Re: 2.75 Playtest Results - 06-04-2004

i tested accidentaly wip 9 (3005) for 7 hours in 5on5 on one map (i don;t remeber wchich one though it was 3 days ago) (i went to sleep and forgot to turn off machine)
but the server never crashed, aditionally the team scores were like 235/234 !!!
but there were lags when i joined in the morning - i guess it was coudes by the experinece data...
yesterday i did the same (yawn..) on proper mapcycle - the all works fine

i just lack of some good waypoints thogh

running linux steam with amx 0.9.8
still more tests to go

Last edited by [NvT]_KaszpiR_; 06-04-2004 at 11:35..
  
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Re: 2.75 Playtest Results
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stefanhendriks
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Default Re: 2.75 Playtest Results - 06-04-2004

nice, the bots navigation should improve severely compared to the first hour of playing. I just re-noded de_dust and saw some bots just want to get on a bit to high ledges, but after some time you see they do not try that anymore


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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[NvT]_KaszpiR_
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Default 06-04-2004

true - seem they behave more natural after few meinutees of fresh play, but as soon they get skill they get mostly the most safe way with the least encountered problems in the past :/

so tehy are learning but not always as we want to
  
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Re: 2.75 Playtest Results
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stefanhendriks
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Default Re: 2.75 Playtest Results - 06-04-2004

i have already solved the 'randomization' issue. I see the important area definitions are working extremely well. You can force bots to be dynamic this way. I will create files for most maps for the next release.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: 2.75 Playtest Results
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gonzo
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Default Re: 2.75 Playtest Results - 14-04-2004

someone should make a playtest in this way :
mix bots on a server
5 realbots vs. 5 pod-or ivp-or whatever bot
and let this server run for some hours
that would be interisting i think
but i have no time for this
  
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Re: 2.75 Playtest Results
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TruB
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Default Re: 2.75 Playtest Results - 14-04-2004

problem with bots vs bots is that the winner is not always the best or funnies bot to play against.. reactions aim and so on..
  
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