I dont know, I think that as long as the appropriate nodes were in place, an INI file for them could be used to name the nodes...
Like in DE_DUST, obviously when I say "RUSH SITE" I mean the tunnel one.
So if there was an ini file, like such:
I'd use boolean logic with it too... going bridge and sniping at bridge are again, different things.
#node data
node_31_x = (coordinates)
node_31_y = (coordinates)
node_names = bridge,snipe AND bridge
node_options = camp,snipe
node_98_x = (coordinates)
node_98_y = (coordinates)
node_names = bombsite,site,rush
node_options = gowithknife,camp
etc...
That way you would only have to code the actual text parsing/reading that the bots would utilize. WE could define the variables, making it easier for non-english and yourself. That way you wouldnt have to release an update every time you make a typo in the node_names!
