Fixed min_bots/max_bots to handle other metamod bots correctly.
More aggressive autowaypointing for linking separate areas.
Fixed autowaypointing for paths leading from water to dry.
Added missing ammunition type 'ammo_9mmbox'.
Fixed goal selection to use wall mounted health/battery rechargers.
Compiled with more aggressive optimization flags. This speeds up path-matrix creation.
Fixed output for 'kickall'-command.
Fixed bot not to jump when coming near edge and bot is planing to go down using ladders.
Workaround for loading map specific config for map 'logo'. Use '_jk_botti_logo.cfg' for this map. 'jk_botti_logo.cfg' is already used for bot spraypaints.
Fixed bot always ducking when next waypoint is crouch waypoint. This caused bot not be able to jump through small window with crouch waypoint inside.
What is new in 1.10:
Fixed bots to use wall mounted health/battery rechargers and buttons.
Fixed bots to pick up items.
Fixed observer mode so that bots don't hear observers anymore. This caused bots to get interested about observer sounds and track theim.
Lowered default bot lookaround/pause frequency and times.
Fixed autowaypointing not to place waypoints midair.
Fixed autowaypointing not to create impossible upwards paths.
Fixed autowaypointing not to create crouch waypoints if there is room to stand up.
Old waypoint files are automatically processed to fix above autowaypointing errors.
Lots of tweaks to autowaypointing: better handling of ladders and stairs, better linking of isolated areas.
'autowaypoint' is now default on.
New command 'show_waypoints' for viewing/aiding waypoint creation.
What is new in 1.01:
Bug fix: Fixed 'bot_conntimes 1' crashing Windows server.
What is new in 1.00:
Remembers bots from config when recreating bots by min_bots/max_bots.
Change bot connection times on server queries.
Set 'bot_conntimes 1' in config file to have different connection times for each bot on server query.
Tweaked code computing RunPlayerMove-msec.
Bots don't see targets too early behind corners.
Credits:
Based on HPB bot 4.0 by botman.
Uses BotAim code by Pierre-Marie Baty.
Uses code from GraveBot by Caleb 'Ghoul' Delnay. (goal selection system, longjumping)
Hi!
This is a great Bot! Thank you for your hard work.
Btw. Do they understand Tripmines? How to handle them in a smart way? If not, is that a planned feature, maybe for later versions?
Hi!
This is a great Bot! Thank you for your hard work.
Btw. Do they understand Tripmines? How to handle them in a smart way? If not, is that a planned feature, maybe for later versions?
Again, thank you for this great bot!
Tripmines should be handled as the same way as in HPB-bot, bot shoots theim as soon as seen. Except when I checked this it seems this is bugged off.
Bots using tripmines.. well, I would need to make bots handle/avoid active tripmines before even thinking this one. This one goes to planned in undefined future features list.