Quote:
Originally Posted by stefanhendriks
*ATTENTION*
I have found code that would allocate memory using 'malloc' on map change. This is done on INITIALIZATION of the game dll but also on map change. On map change however the variable does not get freed. I suspect that due this accumilation of malloc's i will eventually eat up all your ram!
I have added a 'free memory' function before the initialization. I will release a WIP 8.5 in a few hours. I hope this leak will be solved then, perhaps this also solves the map change bug... (?)
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Thanks for the quick fix stefan!