CTs still think they can steal the bomb and plant it themselves...
(just mentioned in another thread): It seems that after a bot sees an enemy... they run backwards away from the enemy for awhile... this happens to get them killed often though...
a possible weapon pickup system where they pick up a better weapon or their favorite weapons? possiblely make it randomly generate favorite weapons because it's tedious to do the all...
priority still doesn't seem to work right... I never see them buy augs and they only buy certain weapons on the list all the time, even some at priority 0...
(perhaps them buying weapons based on price AND priority interferes???)
are any emotions coming back? I thought an emotion and personality system would work good together... bots need feelings too 9_9
would be interesting to see them get angry and spray and pray etc...
Last edited by Fooska; 23-01-2004 at 01:23..
Reason: OOOO more stuff...
There is a problem: I start up the server, every thing is fine until the map changes. When the map changes, Realbot unloads itself and refuses to load again. Metamod sees the realbot plugin, but can't activate it any more. WTF???
So basically everything is fine when the server starts, at the first map change the bot plugin unloads, and from then on, the server runs but there are no bots.
maybe if you can make them hear bullets, listen to commands
don't make them stand on the bomb vibrating (in my opinion i think they shouldnt gaurd the bomb at all), they should move away from the bomb when they plant it and make some camping nodes.. then it would be all good
well, i don't think its not handy to review things that are not built in. As i mentioned on my news i said this package mostly contains fixes and a built-in nodes editor so you can fix some connections up yourself (as requested by some people). I will work on features later on, but i really want to fix this map change bug. Although i heard that metamod causes the problem rather then RB?