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PB menu doesn't work
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Default PB menu doesn't work - 05-06-2006

I have installed following beta release:

09:23:01 Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.71 ini ANY ANY
[ 2] POD-Bot mm RUN - podbot_mm.dll v3.0b12 ini Chlvl ANY
[ 3] Fun RUN - fun_amxx.dll v1.71 pl1 ANY ANY
[ 4] Engine RUN - engine_amxx.dll v1.71 pl1 ANY ANY
[ 5] GeoIP RUN - geoip_amxx.dll v1.71 pl1 ANY ANY
[ 6] nVault RUN - nvault_amxx.dll v1.71 pl1 ANY ANY
[ 7] CStrike RUN - cstrike_amxx.dll v1.71 pl1 ANY ANY
[ 8] CSX RUN - csx_amxx.dll v1.71 pl1 ANY ANY
8 plugins, 8 running

Bots join and everything is fine.

"bind" "p" "pb menu", and server say "pb unknown command"

Can someone pls tell why i can't get the menu up ???
  
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Re: PB menu doesn't work
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[NvT]_KaszpiR_
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Default Re: PB menu doesn't work - 05-06-2006

http://forums.bots-united.com/showthread.php?t=5321
and i bet you have not read the podbot.cfg
  
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Re: PB menu doesn't work
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Default Re: PB menu doesn't work - 05-06-2006

Yes I did read the podbot.cfg 100 times.
Entered the passwords etc. and get following on

rcon pb menu

"pb menu" is not a Podbot command. Type "pb help" for a list of commands!

which I do:

rcon pb help

Podbot mm command list:
All commands must be preceded with "pb"
For example: "pb add"
"add" "debuggoal" "experience"
"fillserver" "help" "killbots"
"menu" "remove" "removebots"
"weaponmode" "wp"

Seems like it runs in circles!
  
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Re: PB menu doesn't work
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KWo
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Default Re: PB menu doesn't work - 05-06-2006

How do You enter the password? Change - for Your safety - the password to show on the forum the method You are using it.
The password needs to be written on Your Dedicated Server in cstrike\addons\podbot\podbot.cfg file (as a key) and on Your PC client machine in Your cstrike\autoexec.cfg as setinfo.
And You don't need to use rcon to get it working. Once the password is entered - try to invoke it without rcon (as Your client console command).
  
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Re: PB menu doesn't work
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Default Re: PB menu doesn't work - 05-06-2006

in the server podbot.cfg I have following:

# passwordkey - need set as setinfo to get access to main podbot menu
# usage:
# setinfo _pbadminpw "your_password"
pb_passwordkey "XXX"
# Set the password to have access to podbot menu on DS by 'pb menu'
# console command
pb_password "XXX"

and in my exec.cfg:
# passwordkey - need set as setinfo to get access to main podbot menu
# usage:
# setinfo _pbadminpw "your_password"
pb_passwordkey "_pbadminpw"
# Set the password to have access to podbot menu on DS by 'pb menu'
# console command
pb_password "XXX"

When I write pb menu there is no reaction, but when I write rcon pb menu, following shows:

"menu" is not a Podbot command. Type "pb help" for a list of commands

maybe the dll file is corrupt?
  
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Re: PB menu doesn't work
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KWo
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Default Re: PB menu doesn't work - 06-06-2006

I think You misinterpreted this what is written there...
Quote:
Originally Posted by podbot.cfg
# passwordkey - need set as setinfo to get access to main podbot menu
# usage:
# setinfo _pbadminpw "your_password"
pb_passwordkey "_pbadminpw"

# Set the password to have access to podbot menu on DS by 'pb menu'
# console command
pb_password "your_password"
The pb_passwordkey is the key which will be interprteted as the name of setinfo string variable used for Your password. It needs to be written in podbot.cfg (server). So that line:
pb_passwordkey "_pbadminpw"
leave as it is in Your podbot.cfg.
Then You need to define Your unique password (also in podbot.cfg):

pb_password "XXX"
(just replaced the string "your_password"). That's all You need to have defined in Your podbot.cfg on Your server.
Now it's time to use this what podbot.cfg wrote here:
Quote:
Originally Posted by podbot.cfg
# passwordkey - need set as setinfo to get access to main podbot menu
# usage:
# setinfo _pbadminpw "your_password"
You need to create autoexec.cfg file in Your ...\cstrike folder (if You don't have it yet there) and place there such line:

setinfo _pbadminpw "XXX"

That's all You need to setup. When You start the game on the server (yes - the server needs to be restarted at all if You changed something in podbot.cfg) and You fired up Your client PC and when You join Your server, the file autoexec.cfg placed in Your ...\cstrike folder wil be started and the setinfo will be sent to the server which let You became an admin for bots. Then You write in Your client PC console:
pb menu
and You should invoke the main podbot menu.
That bind stuff works with podbot.cfg only on the listenserver (when You create the game and play on the same PC), so if You want to make a bind to let You invoke the main podbot menu from Your client PC, You need to write this line in Your client PC ...\cstrike\config.cfg file:
bind "p" "pb menu"
Now - after pressing "p" You should see the main podbot menu.
The dll is not corrupted. A lot of users are using it and no one reports there are some problems with it (and I tested it my-self, too).
  
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Re: PB menu doesn't work
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Default Re: PB menu doesn't work - 07-06-2006

Certainly something I'm doing wrong. Dont think I'm a noob, as I made serveres for a long time, installing a lot of plugins.

It still keeps telling me that "menu" is not a Podbot command. Type "pb help" for a list of commands
pb removebots, pb fillserver etc. works. Only thing that does not work is pb menu...


I copy my files. Hope I can ask for your help once again checking what I write wrong ?

podbot.cfg on the derver :
# This is the Pod-Bot Config File (for HL Counter-Strike)
#
# Any line begining with '#' in the first column is a comment line
#
# Make sure no Line exceeds 80 Characters !!!
#
# The following commands are supported in the bot.cfg file:
#
# All arguments in square Brackets are optional if you don't
# specify them a random value will be chosen
#
#
# pb_minbots <value> - configure the minimum number of bots that will run
# on this dedicated server.
#
# pb_maxbots <value> - configure the maximum number of bots that will run
# on this dedicated server.
#
# pb_minbotskill <value> - Sets the minimum Skill if Bots are created without
# specifying the Skill (0-100)
# pb_maxbotskill <value> - Sets the maximum Skill if Bots are created without
# specifying the Skill. Must be bigger than minbotskill
# of course !
#
# pb_chat <1|0> - Turns on/off Botchatting. Bots chat if they killed
# someone, if the Bomb was planted or if they are dead
# and bored. NOTICE: BotChat.txt must be there even if
# Botchat is turned off !
#
# add [skill] [personality] [team] [name] - Adds a Bot using a Skill
# from 0-100, personality is 1 Normal , 2 Aggresive , 3 Deffensive
# team is 1 for Terrorists, 2 for Counter Terrorists and 5 to
# use auto-assign, name is of course the name for this Bot
# If you don't specify the arguments, a random skill will be
# chosen and the Bot will be auto-assigned with a Name he chooses
# randomly from "Botnames.txt". You can edit this File to add some
# names you like better ! NOTICE: Don't delete BotChat.txt ! It will
# be used !
#
#
# pb_jasonmode <1|0> - Turns on/off Jason Mode ! Meaning Bots don't buy
# weapons and only use the knife for combat ! Greets
# to Auxois ! (Thanks for hosting btw.) Use this for
# much fun with e.a. cs_estate or cs_office
#
#
# pb_wptfolder <folder> - Sets the default Folder for loading/saving Waypoint
# Files. This folder HAS to be inside the POD-Bot
# Directory ! Don't put it into quotation marks and
# don't use spaces or a trailing backslash !
#
# pb_detailnames <1|0> - Turns on/off the Skilldisplay behind names and the
# [POD] before the name
#
# pb_inhumanturns <1|0> - If you think that a Skill 100 Bot is too weak for
# you, you can turn this on to have that unfair
# turning from previous versions again. Note that
# this overrides the turn amounts in botskill.cfg
#
# pb_numfollowuser <number> - Sets the maximum number of Bots in the team to
# follow the same user (when Radio Command
# "Follow Me" is used). Default is 3
#
# pb_maxweaponpickup <number> - Sets the maximum number of weapons Bots are
# allowed to pickup during a round
#
#
# pb_shootthruwalls <1|0> - This Variable specifies if Bots are allowed to
# shoot through Walls if they saw an enemy or if
# they heard someone on the other Side of a Wall
#
# pb_usespeech <1|0> - Turns on/off usage of HL Engine Speech Synthesis

# This sets the Waypoint Folder (in the POD-Bot Directory)
# for loading/saving waypoints. Don't use a trailing backslash or spaces.
# This doesn't work for the first game you create (default is wptdefault).
# But when creating for the second time (or loading with newmap) this
# directory will be used.
pb_wptfolder wptdefault
# Remove the Comments of the Line below to turn off welcome messages
# at start the game and for WP MENU
pb_welcomemsgs 0
# Use this to turn on/off the Speech Synthesis
pb_usespeech 0
# Remove the comments on the 2 lines below to support a minimum and maximum
# number of bots running on a dedicated server. Bots will be added to the
# server until the total number of players (bots and humans) reaches the
# max_bots value. Each time a new player joins the server, a bot will be
# kicked from the server unless there are only min_bots number of bots
# currently on the server. After players disconnect from the server, bots
# will be automatically added back to the server until the total number
# of players reaches max_bots again. You should make max_bots be AT LEAST
# one less than the maxplayers value (otherwise no one will be able to join
# your server).
pb_minbots 0
pb_maxbots 0
# These Settings below specify the Rate (in Seconds) of updating
# some of the Bot Checks. If you've got a slow computer you could
# try changing these to higher values to get some performance back.
# NOTE: This seriously affects the Bots Perception. If you have a
# fast computer you might try lowering them to get better even
# better playing results
pb_timer_sound 0.5
pb_timer_pickup 0.3
pb_timer_grenade 0.5
# Set this to off to disallow Bot Logo Spraying
pb_spray 1
# This Variable specifies if Bots are allowed to shoot through Walls
# if they saw an enemy or if they heard someone on the other Side of
# a Wall (additional Settings are specified in "botskill.cfg")
pb_shootthruwalls 1
# passwordkey - need set as setinfo to get access to main podbot menu
# usage:
# setinfo _pbadminpw "your_password"
pb_passwordkey "_pbadminpw"

# Set the password to have access to podbot menu on DS by 'pb menu'
# console command
pb_password "xxx"
# This value sets the maximum number of Bots to follow a user
pb_numfollowuser 5
# Remove the Comments on the Line below to add Bots that have at least
# a Skill You want
pb_minbotskill 50
# Remove the Comments on the Line below to limit Bots to the specified skill
pb_maxbotskill 100
# This value sets the maximum number of weapons Bots are allowed to
# pickup during one round
pb_maxweaponpickup 10
# Set the below value to delay bots re-join after new map start
pb_mapstartbotdelay 10
# Set the below value to 1 to enable auto kill bots if all human players
# are dead already (default is 0)
pb_autokill 1
# Set the below value to to delay (in seconds) autokill bots if
# autokill is enabled - above (default is 45s)
pb_autokilldelay 15
# Remove the Comments on the Line below to turn on Jason Mode !
# pb_jasonmode 1
# Set the below option to off to turn off the Skilldisplay and
# the [POD] before the name
pb_detailnames 1
# The setting below specifies the danger factor with which the bots
# will weighten any waypoint where they have been killed in the past,
# in order to avoid it later. The higher the value, the more the bot
# will care about these waypoints and pick other routes instead.
# Progression is logarithmic. Warning: higher values require more CPU.
pb_dangerfactor 800
# Set to 0 to turn off Botchatting
pb_chat 0
# pb_aim_type 1-4 (default 4)
# 1 = inhuman turns
# 2 = constant angle velocity
# 3 = botaim1
# 4 = botaim2
pb_aim_type 4
# The line below binds the User Menu to the "=" key. Of course you
# can bind this to any key you like.
bind "p" "pb menu"
# VERTICAL (up/down) spring stiffness of the aiming system. This value affects
# the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations.(default: 13.0)
pb_aim_spring_stiffness_x 13.0
# HORIZONTAL (left/right) spring stiffness of the aiming system. This value
# affects the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations. (default: 13.0)
pb_aim_spring_stiffness_y 13.0
# VERTICAL (up/down) damping coefficient of the aiming system. This value also
# affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations.(default: 0.22)
pb_aim_damper_coefficient_x 0.22
# HORIZONTAL (left/right) damping coefficient of the aiming system. This value
# also affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations.(default: 0.22)
pb_aim_damper_coefficient_y 0.22
# VERTICAL (up/down) error margin of the aiming system. This value affects how
# far (in game length units) the bot will allow its crosshair to derivate from
# the ideal direction when not targeting any player in particular.
# (default: 2.0)
pb_aim_deviation_x 2.0
# HORIZONTAL (left/right) error margin of the aiming system. This value affects
# how far (in game length units) the bot will allow its crosshair to derivate
# from the ideal direction when not targeting any player in particular.
# (default: 1.0)
pb_aim_deviation_y 1.0
# Perpendicular influence of the vertical axis on a HORIZONTAL movement. This
# value affects how much (in fraction of 1) the bot will be disturbed when
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.25)
pb_aim_influence_x_on_y 0.25
# Perpendicular influence of the horizontal axis on a VERTICAL movement. This
# value affects how much (in fraction of 1) the bot will be disturbed when
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.17)
pb_aim_influence_y_on_x 0.17
# Maximal value in seconds after which the aiming system will re-evaluate its
# ideal direction. This affects how often a bot will attempt to correct an
# imprecise crosshair placement by moving the crosshair inside the error
# margin bounds defined by the botaim_deviation CVARs.(default: 1.2)
pb_aim_offset_delay 1.2
# Fraction of the full speed the aiming system will adopt as speed when aiming
# at nothing in particular. This affects how slow the bot will move its
# crosshair when targeting nobody, relatively to its full speed capacity.
# (default: 0.5)
pb_aim_notarget_slowdown_ratio 0.5
# Fraction of the estimated target's velocity the aiming system will rely on
# when aiming at a moving target. This affects how well the bot will be able
# to track moving targets on the fly, and whether it will have a tendancy
# to aim ahead of it or behind it. (default: 2.2)
pb_aim_target_anticipation_ratio 2.2
# Weapons, equipment and ammo restriction (for buying)
# bit numbers meaning - the left one is the 0 in that string cvar
# Pistols restriction
# 0 - KNIFE
# 1 - USP
# 2 - GLOCK18
# 3 - DEAGLE
# 4 - P228
# 5 - ELITE
# 6 - FIVESEVEN
# Shotgun restrictions
# 7 - M3
# 8 - XM1014
# SMG restrictions
# 9 - MP5NAVY
# 10 - TMP
# 11 - P90
# 12 - MAC10
# 13 - UMP45
# Rifles restrictions
# 14 - AK47
# 15 - SG552
# 16 - M4A1
# 17 - GALIL
# 18 - FAMAS
# 19 - AUG
# 20 - SCOUT
# 21 - AWP
# 22 - G3SG1
# 23 - SG550
# Machine Gun restriction
# 24 - M249
# Shield restriction
# 25 - SHIELD
pb_restrweapons "00000000000000000000000000"
# 0 - vest
# 1 - vest and helmet
# 2 - flashbang
# 3 - he grenade
# 4 - smoke grenade
# 5 - defuser
# 6 - night vision googles
# 7 - primary ammo
# 8 - secondary ammo
pb_restrequipammo "000000000"
# Remove the comments on the lines below to have Bots
# join automatically if you start a new map
# // pb add 100

autoexec.cfg on my client pc:
setinfo _pbadminpw "xxx"
  
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Re: PB menu doesn't work
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KWo
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Default Re: PB menu doesn't work - 07-06-2006

Quote:
Originally Posted by Regulator
autoexec.cfg on my client pc:
setinfo _pbadminpw "xxx"
It shouldn't affect anything, but try to write in autoexec.cfg - it needs to be placed in Your ...\cstrike (or ...\czero) folder (depanding of the mod You are using):
setinfo "_pbadminpw" "xxx"
(I mean quotes for _pbadminpw). Maybe it help. Try to use maybe some short password for tests. ANd make sure You restarted the server (it's not sufficient to call changelevel only).
  
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Re: PB menu doesn't work
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Default Re: PB menu doesn't work - 07-06-2006

Did, and no effect:

pb menu
"pb menu" is not a Podbot command. Type "pb help" for a list of commands!

which I do:

pb help
Podbot mm command list:
All commands must be preceded with "pb"
For example: "pb add"
"add" "debuggoal" "experience"
"fillserver" "help" "killbots"
"menu" "remove" "removebots"
"weaponmode" "wp"

So somehow the reference to the command pb menu is not exixting since the server write that pb menu is not at podbot command!
Dont know where the commands are defined, - perhaps in .dll, but the command pb menu does not work.

Other pb commands work fine, so obviously I do have admin rights.

pb menu, must be in podbot.dll, which is version 2006.5.19.0 created 20. may 2006, 00:17:18.
Or it could be the metamod.dll file that perhaps prevent the pb menu command.
Metamod.dll version 1.19.0.28 created 4. march 2006, 03:06:16
  
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Re: PB menu doesn't work
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Default Re: PB menu doesn't work - 07-06-2006

WOW, found that only part of podbot.dll was loaded and pb menu was not.
Got the whole reference loaded and now it works.

Thks a million for helping!
  
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