Quote:
Originally Posted by Denny
Would this help the bots if they get stuck in an area where no waypoint is near?
I know it would help bots running up against walls trying to get to waypoints on
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Well, hopefully they will never be in an area devoid of nodes. There should always be a node visible somewhere. I haven't gotten to the point that they can use this to navigate the map without nodes yet (and prolly never will, its a headache I'm not ready for ATM - also I'm not a fan of automatic path systems for games like wolf).
It WILL help, as you say, with trying to get items/enemies/nodes. Right now, they do some basic checks, based on visibility and a few other things, and while it usually works, you've prolly seen instances where they are running like mad into a wall trying to get an item, or where they're trying to supply someone thats caught up on something, and is out of their reach (ex: if you die and your body gets thrown on top of the wall on beach, the medic bots will try desperately to revive you - they can't understand your not reachable).
This code fixes all of that.
