Hi Stefan!
It hasn't really to do with the WIP#6, so I added an own thread about it.
I just played a few maps with RB AI and:
Mostly the hostages got freed.
Often the bomb gets set.
Sometimes the bomb gets defused.
And often the bomb is found when lost.
AND: The bots
throw grenades 8o - I noticed that at every map I played with. Mostly they throw Flashbangs. Don't know, why they never buy and use HEs oder SGs.
Besides: In both RB-versions the bots are able to see in dense smoke like there isn't any.
And in both RB-versions the bots seem to have night view implemented. If I camp, where's completely dark, the bots anyhow see me... I don't think, that they use the trick with the centered names... so do smoke and darkness have any effect on the viewing of the bots??
And the bots in RB_AI seldom keep hanging somewhere... if, then mostly where they would have to duck - sometimes the bots check this problem, but not always.
So you already had solved the grenade, the bomb and the duck problems.
Now I don't think anymore, that these problems depend only on bad nodes.
It would be interesting to have RB_MM generate the Nodes, convert these Nodes to Waypoints and then let RB AI take a test with it. And also the other direction - let's test RB_MM with converted RBW-files.
Do you have a "Nodes-Debug"-Mode in planning for one of the next WIP-versions?
I'll keep on testing
